Quote Originally Posted by Gelesto View Post
For healing as stated above effecdtive healing (damage absorbed by shields also would count towards this) meaning no overheals would increase your "score"
Grading a healer on their actual healing throughput is actually quite tricky because in essence, your healing throughput is as dependent on the rest of the group as it is the healer in question. Frankly, I think it's better to simply grade everyone with a 'damage' rank and leave it at that (Aka what they did for SSS).

At one extreme, I might get a group with 2 excellent DPS and a new tank that whilst competent, may not have the confidence for large pulls, in a run like this I'd be free to push as hard on the DPS as my MP allows, the incoming damage would be minimal and could likely be healed efficiently primarily with Regens and oGCDs.

At the other extreme, you'd have a group with 2 sub par DPS, a tank that pulls big but otherwise isn't great and a healer that precasts medica II. Even once you discard the overhealing, that WHM will inevitably smash my HPS by a huge margin through the sheer amount of extra damage taken.

By providing a grade on effective healing done, this system is proclaiming that the second example played better than the first. That's really not a good stance to take IMHO.

An alternative approach might be provide a Healing Efficiency score. Take the overall effective healing done and rank it vs the MP used to achieve this healing to. That would reward better cooldown and oGCD usage as well. Of course, it'll still be swayed by the comparative skill of the rest of the group, but perhaps less so. It's not perfect (few would sing the praises of consistently using Cure over Cure II at 70 now), but as someone who played the logs healing rankings game pretty hard during HW, it's about the best healing centric metric I can think of.