This is exactly what it should be. This is also how it was in XI, but you didn't have to queue. You could simply decide with our party what your BLU would be doing and it was done provided u had the gear and the abilities.
In fact, this game IS CRYING OUT for something like this. Something where the player doesn't just go up in item level tier, but actually has to decide on the best equips and abilities for the role they want to perform. Sign me up.
Just gonna leave this here..
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And for the 1,087th time I've had to say this,This is exactly what it should be. This is also how it was in XI, but you didn't have to queue. You could simply decide with our party what your BLU would be doing and it was done provided u had the gear and the abilities.
In fact, this game IS CRYING OUT for something like this. Something where the player doesn't just go up in item level tier, but actually has to decide on the best equips and abilities for the role they want to perform. Sign me up.
Eorzea is NOT Vana'diel, and this game is NOT FFXI.
I know, it sucks, but they are two individual games, and that's something that should be respected.
Given that DF is reliant on defined roles in order for BLU to have the flexibility it had in FFXI it would have to be given a unique role tag that would prevent it from queuing via DF forcing players to only use it in pre-mades or PF for instanced content that isn't solo from quests.
Oh wow so that’s an official no I guess
Do you have any idea how incredibly hard that would be to balance? Not only that but the sheer number of abilities that would require would be staggering.
Not only that but choice in an MMO is basically an illusion. The community will theorycraft the hell out of every choice and come up with the best and most optimal set ups. Anything else would be seen as lesser. People already complain that parsers make people assholes (side bote: they don't) so what do you think something line this would do?
Which would never happen. That would lock BLU out of a lot of content while leveling.
To be honest, RDM is a shell of what it could be. It's RDM in appearance but it doesn't bring to the table RDM staples like En-Spells and the like. The RDM rotation is laughably simple compared to other jobs and, if im honest, I feel like SE will make BLU in the same vein:
You have spells named after monster abilities, but the game "teaches" you these spells in instance fights where you pretty much have to learn it. But also if i'm honest, I think that something along those lines is all this community wants.
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