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Thread: Blue mage pls

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  1. #1
    Player
    Kazrah's Avatar
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    Jan 2015
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    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by basketofseals View Post
    What do you have them actually do though? There's VERY few notable monsters in FFXIV itself, and of those even fewer have notable attacks, and of those I can't think of any that don't just apply a status effect. Should the intention to just add a bunch of new mobs that are apparently renowned for something that we've just never paid attention to before? It could work, but honestly the idea doesn't really excite me.
    That was one of the easier things to figure out with the concept I made for Blue Mage in my sig (#shamelessplug), but mostly because inspirations for the skills came mainly from the two FFTA games.

    As for that DRK analogy, the "HP sacrifice gimmick" is actually there, just in the form of taking damage as a tank rather than the traditional method of the past. It also had a salty reception because it wasn't like it was in past games (much like Samurai), but was quickly forgiven by players embracing their inner edgelord.
    (1)

  2. #2
    Player
    SenorPatty's Avatar
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    May 2016
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    Cosmic Black Hole of a Hot Pocket
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    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    The core issue of BLU right now is the versatility that BLU offered in past games vs what will actually be in the game and I fear the latter will not be a good representation of the former.

    To expand on what I mean, if we look already at the cross role skills, the choice is illusionary. No healer worth their salt will leave Esuna off their hotbar in the same way Tanks won't go without rampart. Translate that to the BLU and the job won't have that same versatility its known for. I can already foresee a lot of "They put that skill in but not the other." and "How come there's not more skills we can pick from BLU". There maybe some iconic monster skills that may make the cut but at the end of the day, the job will see more shackles in terms of what it can do because of the role it will be given and the limits imposed so its not cast aside because of the ultimately "there's only one way" to play BLU.

    I really want the job to come but I just can't help but feel it will clash with what makes it iconic: versatility.
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #3
    Player
    Joe777's Avatar
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    Dec 2016
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    Kugane
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    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by SenorPatty View Post
    The core issue of BLU right now is the versatility that BLU offered in past games vs what will actually be in the game and I fear the latter will not be a good representation of the former.

    To expand on what I mean, if we look already at the cross role skills, the choice is illusionary. No healer worth their salt will leave Esuna off their hotbar in the same way Tanks won't go without rampart. Translate that to the BLU and the job won't have that same versatility its known for. I can already foresee a lot of "They put that skill in but not the other." and "How come there's not more skills we can pick from BLU". There maybe some iconic monster skills that may make the cut but at the end of the day, the job will see more shackles in terms of what it can do because of the role it will be given and the limits imposed so its not cast aside because of the ultimately "there's only one way" to play BLU.

    I really want the job to come but I just can't help but feel it will clash with what makes it iconic: versatility.
    To be fair, most of all the Blue Magic we've seen in other games was attack magic anyway. Red Mage managed to condense its essence into 1 job so I don't see why Blue Mage cannot. Unless SE changes the names or entirety of limit breaks Mighty Guard is out so give Blue Mage White Wind and a buff and make the rest attacks.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player Dualgunner's Avatar
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    Aug 2014
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    Gridania
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    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I still feel Blue Mage could be a good concept for a vengeance based tank.
    (0)

  5. #5
    Player
    Rosalynd's Avatar
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    Oct 2014
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    161
    Character
    Elrica Edoras
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Everyones all up for blue mages and i'm just here waiting for a mage who uses darkness as an element. =\

    Gimme a witch or something SE!
    (0)

  6. #6
    Player
    Enla's Avatar
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    Sep 2015
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    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Rosalynd View Post
    Everyones all up for blue mages and i'm just here waiting for a mage who uses darkness as an element. =\

    Gimme a witch or something SE!
    Necromancer was an old FF job that would fit the bill. Time Mage didn't quite have 'darkness' but it had all the gravity spells as well.
    (0)

  7. #7
    Player
    LastFireAce's Avatar
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    Oct 2016
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    New gridania
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    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    I want a third long range physical DPS, the way won't be MCH and BRD anymore.
    (1)

  8. #8
    Player
    dinnertime's Avatar
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    Mar 2015
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    Character
    Aurelius Lyon
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    Balmung
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    Summoner Lv 90
    Quote Originally Posted by basketofseals View Post
    What do you have them actually do though? There's VERY few notable monsters in FFXIV itself, and of those even fewer have notable attacks, and of those I can't think of any that don't just apply a status effect. Should the intention to just add a bunch of new mobs that are apparently renowned for something that we've just never paid attention to before? It could work, but honestly the idea doesn't really excite me.
    For me it would be cool for Blue Mage to use Primal abilites. Primals are pretty notable and they have notable attacks. They could even channel the Primal within them. I dunno.
    There's plenty other ways though.
    (0)

  9. #9
    Player
    Balipu's Avatar
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    Sep 2014
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    Gridania
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    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by dinnertime View Post
    For me it would be cool for Blue Mage to use Primal abilites. Primals are pretty notable and they have notable attacks. They could even channel the Primal within them.
    And once Blue Mages get an ability from a primal after Garuda, summoners will drill Yoshie a new butthole with burning pitchforks. Nah, let's not kill the game please. I am very much fond of it.

    Quote Originally Posted by Kazrah View Post
    the concept I made for Blue Mage in my sig (#shamelessplug)
    It is an interesting concept. There is just one problem. Beside that one debuff it doesn't really provide any unique gameplay. Yoshie is really allergic to jobs that play the same way, and after looking at wow now, I am very glad for that.
    (3)
    Last edited by Balipu; 01-08-2018 at 07:53 AM.

  10. #10
    Player
    basketofseals's Avatar
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    Jul 2015
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    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by dinnertime View Post
    For me it would be cool for Blue Mage to use Primal abilites. Primals are pretty notable and they have notable attacks. They could even channel the Primal within them. I dunno.
    There's plenty other ways though.
    But that's literally the plot of SMN 50-60
    (3)

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