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Thread: Blue mage pls

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  1. #1
    Player
    cheolsu's Avatar
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    Nabi Yang
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    Sargatanas
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    Paladin Lv 90
    I unfortunately don’t know much about blue mage other than they use monster powers, like catmancer (i’d be okay with this too) in bravely second. But stealing and using monster powers is all Shanoa from castlevania does!

    I imagine blue mage as a melee caster (that’s what she basically is). Some ranged is okay, but the gist of it is that most spells would be gcd instants with no cast time, but cost mp instead of tp. And ofc the spells would come from monsters (like Bad Breath could be a frontal cone instant similar to how pally’s circle of scorn is an instant)

    It would be kinda like a wow druid actually, like cat form for melee, but boomkin spells for ranged.

    I also... have a crazy fantasy of blue mage in manticore mode as tank just so that I can have the tank/healer/dps trinity if blu/whm/rdm
    (0)
    Last edited by cheolsu; 01-10-2018 at 11:33 PM.

  2. #2
    Player
    Jandor's Avatar
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    Tal Young
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    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by cheolsu View Post
    I also... have a crazy fantasy of blue mage in manticore mode as tank just so that I can have the tank/healer/dps trinity if blu/whm/rdm
    BLU, WHM, RDM & BLM. 4 man 'colour' mage dungeon runs .

    Honestly, blue mages not being tanks would drive me crazy. Tanks have a blue symbol, blue mages are blue. You can't give them a red DPS symbol
    (3)
    Last edited by Jandor; 01-11-2018 at 12:50 AM.

  3. #3
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Moogle
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    Paladin Lv 60
    Quote Originally Posted by Jandor View Post
    Honestly, blue mages not being tanks would drive me crazy. Tanks have a blue symbol, blue mages are blue. You can't give them a red DPS symbol
    As nice as it would be in theory, contrary to popular belief, Blue Mages were never tanks, historically being either full-blown "clothies" or being no sturdier than what a typical melee DPS would be. Yes, they occasionally had to get hit to learn a spell, although most cases simply required them to just see the spell to learn it along with couple of examples that required either an item or ability. And I'm sure there's someone to say "but they were tanks in XI", to which my response has always been "so was everything else".

    Now Green Mage would be more of a tank, but that would be weird too giving them a blue tank symbol.
    (3)

  4. #4
    Player Beckett's Avatar
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    Beckard Arseneau
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    Midgardsormr
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    Quote Originally Posted by Kazrah View Post
    snip
    Blue Mages are the one Final Fantasy job that you can't use "Well they were like this in the other games" because they've been everything in the other games. They heal, they tank, they do damage, they buff. They use lances, whips, swords and forks. They wear every kind of armor. Blue Mages are a blank canvas, and if the FFXIV team could fit them into whatever role they want. Other than learning enemy skills, Blue Mages have no long term traditions holding them down, because every game handles them differently.
    (8)

  5. #5
    Player
    Kazrah's Avatar
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    Nonni Brilante
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    Quote Originally Posted by Beckett View Post
    Blue Mages are the one Final Fantasy job that you can't use "Well they were like this in the other games" because they've been everything in the other games.
    While mostly true that they had the spread on role possibilities (you also missed staves, rods and clubs in that weapon list), they never were historically tanks in any Final Fantasy game unless every job could tank just as well, if not better. Now that doesn't mean that if devs ever were to release Blue Mage as a playable job that they could make it a tank (which I wouldn't be wholly opposed to), but it just wouldn't be as representative of past games in the series compared to other jobs currently available.

    Quote Originally Posted by LineageRazor View Post
    In short, set all your expectations for BLU aside. It can quite certainly be added to this game, but would need to be built from the ground up to fit within this game.
    I need to make this line part of my forum sig. So nice to see lines like this from other people for a change.
    (1)
    Last edited by Kazrah; 01-11-2018 at 12:44 PM.

  6. #6
    Player
    LineageRazor's Avatar
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    Lineage Razor
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    Gilgamesh
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    Goldsmith Lv 90
    Anyone who says "BLU is impossible in this game" is working under a very narrow and restrictive definition of what makes a Blue Mage.

    Of COURSE BLU can exist in this game, as long as you build it according to this game's limitations and strengths.

    - Will BLU have a bazillion spells? Of course not. And, honestly, FFXI was the only game where BLU had such a crazy variety. BLU would probably have around a dozen or so Blue Magic spells, as well as a number of job abilities, if built in this game.

    - Will BLU learn spells directly from enemies? They can - but likely will as part of their Job Quests, ensuring that, like other jobs, only those who have completed their job quests will have a full range of abilities.

    - Will BLU be ejected from parties for not having all their Blue Magic? See directly above; if you would eject a player who hadn't finished their job quests, you'd eject a BLU for the same reason.

    - Will BLU equip spells, like in XI? Probably not, but possibly. Different jobs in this game have different ways of accomplishing their roles; it could be that BLU's "quirk" includes spell-setting.

    In short, set all your expectations for BLU aside. It can quite certainly be added to this game, but would need to be built from the ground up to fit within this game.

    A Blue Mage is a mage that uses spells that mimic monster abilities. That's all that's required. Everything else - a learning system, spell equipping, type of weapons used, and so on - can vary from game to game, and in the history of Final Fantasy games, HAS. With such simple requirements, there's nothing stopping them from designing a BLU that would fit the mold of FFXIV. Unfortunately, Yoshi-P, like many in this thread, has gotten hung up on some past incarnation of BLU, to the point where he can't see how it would work. He knows, though, that the job is popular, so it's not out of the question that he will find a way past his mental block someday.
    (10)

  7. #7
    Player Dualgunner's Avatar
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    Lilila Lila
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    Coeurl
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    Quote Originally Posted by Zeldert-Castiel View Post
    Wait, is that Haseo?
    Yup! That's his final form exclusive to volume 4.
    (0)

  8. #8
    Player
    Belhi's Avatar
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    J'talhdi Belhi
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    Bismarck
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    Blue Mage could definitely be interesting. That said, those who are Blue Mage 'purists' would almost certainly be disappointed with whatever we got since it most definitely wouldn't be the same as earlier iterations. It would be restricted to one role and it's skills would almost certainly be learned through Job quests where you went to 'learn' monster's magic.

    Part of the charm of Blue Mage has been the hunt for spells from the monsters of the world and the versatility of the Job which a FF14 Job almost certainly wouldn't have. After all, it needs to fit into the existing party dynamic.
    (2)

  9. #9
    Player
    Stormfur's Avatar
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    Hex Pathcrosser
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    Leviathan
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    Dragoon Lv 72
    I've never played as a Blue Mage but just the concept of it alone is so interesting, I don't think I'd be able to resist it if it ever came to XIV.

    I couldn't imagine how they were going to put Red Mage in the game, but they did it.

    I'd imagine Blue Mage would only be able to learn certain abilities from certain monsters. Not all monsters. Like "Bad Breath" from a Morbol as an AOE or that electric whisker cone attack from a Coeurl.
    (0)

  10. #10
    Player
    Lord_Zlatan's Avatar
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    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    My thoughts on BLU that I think would be awesome and also pave the way for a little more differentiation for future classes.

    Weapon: Some type of magicked pole (would easily allow for melee and spellcasting).

    Weaponskills: Blue would have an assortment of weaponskills similar to to RDM, where they are used after a gauge is filled, but would work the opposite way. You melee to fill the bar instead. The weaponskills themselves have nothing to do with blue magic apart from filling this gauge.

    Spells: Spells are learned from enemies just like in every other FF game BLU has been in. Instead of learning new SPELLS (not weaponskills) from levelling, you would gain something along the lines of "Vilekin Essence" (or any of the other enemy-families). Once learned, you can slot in a spell from that family. You can put any ability from that family into that slot, however, some of the abilities would be gaited by job quests. The job quests would unlock your "traits" that you normally gain passively through leveling. When you complete your (just throwing a number out there) level 35 quest, you learn the "Enemy Essence II" trait, which allows you to now go out and learn the stronger abilities from the enemy families.

    Role Abilities: Once you slot in your spells, you become aspected to a certain role. Once you have been assigned your role, you can only then select your role actions (PITA, I know, but its a good way to give people a BLU that functions the way most want it).

    Running out of steam here, and also at work, but i think it could work
    (0)

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