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  1. #181
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Claire_Pendragon View Post
    The only problem I have, is the lack of 0 cost abilities (for TP building etc.)
    Because Honestly, going back to old AA bored the living P*ss out of me.
    I was "almost" ready to go back to Quit status, until I hit Lv30, and had all 3 of them on my bar.
    Suddenly the game felt fun and every new ability felt like i was progressing, and getting to have more fun.
    I could be wrong, but It "seemed" like the 0 cost abilities were removed. (Would have to triple check again to be sure, as this just came to mind.)
    I don't know what archer gets, but most classes kept theirs. I think ONE of the four was converted into the auto-attack. (As a Gladiator, I lost Light Slash which which became my auto-attack. I still have Light Stab, Heavy Stab and Heavy Slash. As two of these are Guild Mark skills, I'm not sure how the balance patch will affect them.)
    (0)

  2. #182
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90

    Basically...

    Quote Originally Posted by Vanguard319 View Post
    I will only answer with these:

    http://en.wikipedia.org/wiki/Meteorite_impact (pay attention child, to where it says "sizes and frequencies")

    http://en.wikipedia.org/wiki/Chicxulub_Crater

    as for chocobos:

    http://en.wikipedia.org/wiki/Emu

    Damn, I'm good at making myself look dumb.
    ^^^ I think you typo'd and meant to say this.
    (2)

  3. #183
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Alerith View Post
    I'm sorry, but archers won't pull hate with auto-attacks alone. They simply don't shoot fast enough to justify your concerns. You're acting like their current power level is so ungodly high that making their ranged attacks automatic would break them again.
    not only that, arc was meant to have high damage, considering we get more emnity-reducing skills/traits than every other class. At present, arc doesn't have enough of a damage curve to warrant ever using them, much less even setting them up, if you think being a bard will will help, that will kill our damage even more, seeing how we seem to be destined to become 14's version of 11's red mage: different name, still a glorified battery charger and nothing else.
    (0)

  4. #184
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Quatre View Post
    ^^^ I think you typo'd and meant to say this.
    uncalled for, and too late to apologize. I'm entitled to my own opinion and I don't care if you agree. enjoy explaining yourself to the forum admin.
    (0)

  5. #185
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alerith View Post
    This is a prime example of why you need to experience a system before you knock it. (Pun totally intended.)

    IF auto-attack is based on a toggle, you could toggle it off, knock your arrows, then commence fire again.
    Or knocked arrows could be "stored" and not used until you fire off another skill.

    Or the best option is an auto-attack like the melee's have. They have auto attack, then they have regular physical attacks on their skill bar. Your auto-attack could fire, and you can still have Light Shot on your skill bar for knocked arrows.

    My point is, WHO KNOWS? You don't and I don't. The Devs do.
    First of all, Auto-Attack is not based on a toggle, you pull out your weapon and when you target something you attack.

    Secondly, If you honestly think your going to be able to Auto-Attack and nock and arrow for a different skill, your delusional. Not only does that not make any sense, but all the Manual attacks are not on the list of skills for each class. Every Class gets 15 skills, they are all accounted for.

    Finally, and most importantly, Knock is not on the list of skills. It has been removed from the game.
    (0)

  6. #186
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Buddhsie View Post
    How is it not a reasonable solution? The only thing we're talking about here is being able to attack at will, and auto attack doesn't change that. All that's changing is that you don't need to press a button to shoot every damn shot, which is a welcome change to me. If you're taking hate on ARC you need to have a word with your tank, any class can go without holding back and not steal hate.
    It's not a reasonable solution because Auto-Attack initiates when you target your opponent. That means, to stop attack you will have to Untarget the enemy, do whatever it is you need to do, then retarget your enemy to begin fighting again. The other solution is put away your weapon. The short time that either of those actions take will make you gimped as a Damage dealer. Your role will be officially be restricted to pulling and buffing.

    Have you even considered what this is going to do to your ammo consumption? Or are you one of those people who thinks the magic infinite quiver should be implemented to?
    (0)

  7. #187
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Bullshit. There's no way you're going to pull aggro just from auto attack. There's absolutely no reason you should ever pull aggro, especially not from auto attack. Learn how to play your class, and stop making comments like this. . .
    I don't know how powerful your Archer is, but in 1.19 my Basic attack coupled with the nock ability is more than enough to put hate. Add on top of that the output from my Weapon Skills and it hard to keep hate off me. This hold true for every Archer I have partied with.

    If the current level of damage is attached to the Auto Attack of an Archer, they will be hate pulling machines. If it is not, then one of two things happened. They made Archers do less Damage or they made Archers attack slower. Neither of these two options is worth having auto-attack. Especially when having the manual shot allow for a much more strategic fight. I prefer not watching my Character fight. I certainly do not want to go back to the painfully slow melee combat of FFXI.
    (0)

  8. #188
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kiote View Post
    It's not a reasonable solution because Auto-Attack initiates when you target your opponent. That means, to stop attack you will have to Untarget the enemy, do whatever it is you need to do, then retarget your enemy to begin fighting again. The other solution is put away your weapon. The short time that either of those actions take will make you gimped as a Damage dealer. Your role will be officially be restricted to pulling and buffing.

    Have you even considered what this is going to do to your ammo consumption? Or are you one of those people who thinks the magic infinite quiver should be implemented to?
    Actually, that's not quite right. you can have your weapon drawn and your enemy targeted without initiating auto attack. It's only when you get the "three diamonds" shape that auto attack is initiated. As such, you can be attacking, then push ESC once to cease attacking without untargeting, then push Enter later to resume attacks. Though, to be fair, you can't even buff or anything without the circle turning into the diamonds, but buffs aren't consumed by auto attack, so the only thing you should have to worry about is bind/sleep being broken.
    (1)

  9. #189
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kiote View Post
    I don't know how powerful your Archer is, but in 1.19 my Basic attack coupled with the nock ability is more than enough to put hate. Add on top of that the output from my Weapon Skills and it hard to keep hate off me. This hold true for every Archer I have partied with.

    If the current level of damage is attached to the Auto Attack of an Archer, they will be hate pulling machines. If it is not, then one of two things happened. They made Archers do less Damage or they made Archers attack slower. Neither of these two options is worth having auto-attack. Especially when having the manual shot allow for a much more strategic fight. I prefer not watching my Character fight. I certainly do not want to go back to the painfully slow melee combat of FFXI.
    I didn't say from Light Shot plus Multishot plus Trifurcate. I said from Light Shot. You're talking about reducing the damage output (or slowing down) the ranged auto attack. The ranged auto attack is Light Shot. It's not Light Shot plus Trifurcate. It's not Light Shot plus Multishot. It's just Light Shot, plus something like Raging Strike. If that, by itself, pulls aggro, your tank is incompetent and needs to learn how to play his class. If you're going to keep trying to mix 1.19 abilities into your arguments for 1.20, you need to stop being disingenuous. . .
    (1)

  10. #190
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Actually, that's not quite right. you can have your weapon drawn and your enemy targeted without initiating auto attack. It's only when you get the "three diamonds" shape that auto attack is initiated. As such, you can be attacking, then push ESC once to cease attacking without untargeting, then push Enter later to resume attacks. Though, to be fair, you can't even buff or anything without the circle turning into the diamonds, but buffs aren't consumed by auto attack, so the only thing you should have to worry about is bind/sleep being broken.
    That's a good point I hadn't considered. So now, if you want to use a buff without attacking the enemy you have to Untarget the Enemy, Target yourself, lock in, use your buff, untarget yourself, target your enemy then perform whatever action you wanted. At least melee only have to back up..
    (0)

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