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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    not made easier? how about the removal or training, not needing guild support, big bonus sp on turn in, next patch the hq process is being made 100% known in advance. all of those things made crafting easier no matter how you look at it. it took a hq system that was fun and rewarding and ruined it.
    Crafting has never been fun, there is a good reason why so many people don't craft !

    You could say that the removal of training manuals and guild support made crafting more easy I suppose, but what with random chance being such a major factor in crafting its hard to say either way.

    I could craft and put stuff up for sale but I find in most cases the competition is so high that I end up losing money, its easier to sell the mats.

    Under cutting is the biggest problem and is enough to unmotivate anyone.

    Edit:- What with the addition of price history the under cuitting is going to get a whole lot worse and could end up with a spiral effect that makes certain items almost worthless.

    The upcomming HQ changes are based more on materials than chance, which personally I am all for, it means I have to go out and gather those HQ mats now.

    Knowing that I am going to get a HQ item actually makes me more likely to farm and craft.
    (1)
    Last edited by Jinko; 11-21-2011 at 11:08 AM.

  2. #2
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Jinko View Post
    Crafting has never been fun, there is a good reason why so many people don't craft !

    You could say that the removal of training manuals and guild support made crafting more easy I suppose, but what with random chance being such a major factor in crafting its hard to say either way.

    I could craft and put stuff up for sale but I find in most cases the competition is so high that I end up losing money, its easier to sell the mats.

    Under cutting is the biggest problem and is enough to unmotivate anyone.

    Edit:- What with the addition of price history the under cuitting is going to get a whole lot worse and could end up with a spiral effect that makes certain items almost worthless.

    The upcomming HQ changes are based more on materials than chance, which personally I am all for, it means I have to go out and gather those HQ mats now.

    Knowing that I am going to get a HQ item actually makes me more likely to farm and craft.
    Wrong, if there were so few who crafted, why were there those who solely dedicated all their time to doing this? This time last year I saw nothing but the streets flooded with crafters. Once these changes came along to streamline it, and Yoshida stated that crafters are pretty much being put at the back seat regarding content, the numbers dropped. Like it or not there are some people who solely craft and enjoyed the system as is. I'm not much of a crafter myself but when I get into it I start going into what one of my friends calls a rage craft. Where you do nothing but sit there grinding away on a specific skill.

    Take Cooking for example, even if it's a virtually useless class right now due to the food yet to be overhauled I still enjoy leveling it. In a few days I went from 31 to 36 rage crafting and rather than focus on leveling or fighting, I wanted to craft.

    All these changes really did was make it so those who want to enjoy working on crafting now can't as they used to, and with the decrease in crafters around it makes those who don't really care about crafting be forced to take it up even if they don't want to.
    (2)
    Last edited by Mihana; 11-21-2011 at 11:16 AM.