Crafting has never been fun, there is a good reason why so many people don't craft !
You could say that the removal of training manuals and guild support made crafting more easy I suppose, but what with random chance being such a major factor in crafting its hard to say either way.
I could craft and put stuff up for sale but I find in most cases the competition is so high that I end up losing money, its easier to sell the mats.
Under cutting is the biggest problem and is enough to unmotivate anyone.
Edit:- What with the addition of price history the under cuitting is going to get a whole lot worse and could end up with a spiral effect that makes certain items almost worthless.
The upcomming HQ changes are based more on materials than chance, which personally I am all for, it means I have to go out and gather those HQ mats now.
Knowing that I am going to get a HQ item actually makes me more likely to farm and craft.



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