My case never was that crafting became more difficult, my case is it wasn't difficult to begin with. Its a time and gil sink there was and still is not anything difficult about crafting.good because i don't equate any of your points with intelligent. point out any of my points and show where it increased the difficulty instead of making it easier and i will agree with you, but you can't because it wasn't the case. i don't care about changing your views. you are the one trying to tell us our views are wrong.
To me this is a failing of the current market ward interface. You can set up buy orders for your retainers, but they're extremely cumbersome and far more difficult to set up than they should be. Maybe I'm missing some options, but as far as I can tell not only do you have to already have one of the item in your retainer's inventory, but you can only offer gil or a single item in exchange for the finished product. In other words, there's no way to offer an exchange like Mihana described.
I like normalforce's suggestion, however. I would be happy with either solution. Unfortunately, Yoshi seems to consider crafters to be second class citizens.![]()
I created a separate thread for that idea and tried to flush it out a little more if people were interested in pursing that line of thought.To me this is a failing of the current market ward interface. You can set up buy orders for your retainers, but they're extremely cumbersome and far more difficult to set up than they should be. Maybe I'm missing some options, but as far as I can tell not only do you have to already have one of the item in your retainer's inventory, but you can only offer gil or a single item in exchange for the finished product. In other words, there's no way to offer an exchange like Mihana described.
I like normalforce's suggestion, however. I would be happy with either solution. Unfortunately, Yoshi seems to consider crafters to be second class citizens.
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