I'm never a fan of these events because the rewards are never interesting. I don't think I've ever seen anyone glamour the helmets.
I'm never a fan of these events because the rewards are never interesting. I don't think I've ever seen anyone glamour the helmets.
Those who enjoy the small distraction will be happy to do it. If you don't like it don't do it, no need to take it away from others.
[Edit here: Sorry misread your comment ^^;] You are right I have a problem with the length of them.I don't see them removing events, at all. They actually added Make it Rain because they felt the period between late summer (Aug/Sep) and Spring (April/May) was empty. So clearly they know what their resources are and how to spend them if they added an event rather than removed them.
I think your issue is that the event itself doesn't have much to do rather than the fact that there are too many events... I don't think the fact that we have a lot of events is a correlation to the reward we get, because these rewards are surely planned ahead of time. I think the only thing I can agree on is that the helmets aren't the best idea, but what can they give us otherwise? I'd rather a different reward than getting rid of the event altogether to add a reward to a different event.
You talk about the make it rain campaign and the first one was great. The story behind the murder was really fun if short. But the last one..you did one quest and on top of that you also did get the amount of MGP needed to buy all the prices with the quest..there was no single need to grind or do it twice because you got everything with that. How is that fun? These events are for people that log in once to do them and then log out again..
I want to have long events, that will take some time to finish and are fun to do so. And since its quite obvious that they cant give us that with the amount of events it would be better if we have less but longer ones. You would not need two events in one month if they were more than just a couple of minutes long.
Last edited by Alleo; 01-04-2018 at 07:48 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I'm not speaking for you. But your post wasn't clear enough for me. As far as events go, if you don't have a problem with how many there are, but want them to be longer, there's a rift between how to get there, because if their events are pre-planned, then they obviously know what they need to put out and how much staff they need to do it, and so on. It's not going to change unless something changes from their end, not ours.
How is a grind fun? Depending on the activity, it can be, but usually it isn't. FATEs are the problem here because it's all they fall back on. But let's say they do introduce a grind... how would you make it fun? Because fun for you might not be fun for someone else, granted, FATEs aren't fun for anyone, but at the very least it was a different way of doing the FATE for the Starlight Celebration, same with the FATE we had a while back for the Hatchingtide event.
So you are saying you want less events so that the resources go into bigger events, eg. All Saint's Wake, Starlight Celebration and Moonfire? I mean, Heavensturn and Valentione's Day don't seem to be big events for most people.
Eh, most people seem unhappy with Heavensturn, from what I've noticed. They're generally okay with other events, but I find the issue is that FATEs are a recurring problem. We had a FATE for the Christmas event, we had a FATE for the summer event, we had a FATE for the new year event. It seems to me that because the content is a FATE, people become disengaged and just auto-pilot the event. I'm guessing really the only solution is replacing the FATEs with duties? I mean The Rising didn't use a duty but it was pretty nifty for this year's event with the 2D puzzle, I think the only problem was the mystery of it was ruined by sharing the answers online but oh well, it was fun when it was new.
Last edited by ErryK; 01-04-2018 at 07:57 PM.
♥ Baby, tell me, what's your motive? ♥
It's not about fates, I don't even mind them when they are well made.
At launch, events included a quest chain with a (admittedly my opinion) well thought out small story to it. And you had a role in these events (Valentione day springs to mind with having to build pairs and trade chocolate, or Heavensturn with the sheep, last year's Starlight with its daily quests).
These days literally almost all events consist of 1 to max 2 quests tied together by cutscenes. You just rush through them within 5 minutes and don't really feel included in them anymore.
I know some events always seemed to receive more love from the devs than others, but lately the quality has really gone to an all time low.
I think that would ruin it for players when they actually do get to that city. It's like, oh, I've been here before. Besides, at least Ishgard is completely closed off lore-wise before, actually even after the start of HW since the WoL getting in there is an exception. And seeing as a travel to Kugane would take, if i remember this correctly, about two months, going there for some event seems odd too.
But mostly, I think getting to those cities should be something great you work towards, that feels rewarding when you finally get there, not something you already kind of get at level 15 when most people don't even know they will get there at some point, even if just for a brief amount of time.
dank meme
I agree with OP....I was really disappointed it was the mochi event again....It was fun the first time.....I'd love something new.
"Within each of us, the potential for great power waits to be released."
Honestly, I’d rather them keep the event then remove it completely.
Yep. I was disappointed aswell. I dont think they should remove Heavensturn, but atleast make it something different. If their problem is not enough time to create another event, maybe turn Heavensturn into an event where the player has 2x exp, higher item drops etc, something that only requires them to either add or reduce the amount in the game.
The helmet being the only reward, instead of a emote or an outfit, doesnt help either.
They could only do a smaller version of Kugane, like maybe just the tavern (minus the jump puzzle) and the Aetheryte Plaza and have the rest of the areas walled off. Give them a taste but not the whole meal.
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