Quote Originally Posted by Ursa_Vonfiebryd View Post
If they introduced a parser that was personal only, as someone mentioned earlier (sorry, I couldn't find the specific post while back-tracking) then I would be all for that. I think it would be nice to know how I'm doing with some of the jobs I'm less familiar with.
That might be useful, but youd need a frame of reference. If you are doing 10k damage, that can be good or bad. 10k damage when people average 50k is terrible. 10 dmg when people average 5k is amazing. Youll invariably need some sort of reference for an individual parser to be useful.

Quote Originally Posted by Jijifli View Post
snip
Threat Meters are necessary to the game as they are needed for certain boss mechanics (Swapping and etc.) Its not teh same as a parser. Yes, there are functions in the game that can be abused. But arguing "Oh, other people can abuse these tools, so parsers are ok" is a stupid way to argue. Youre essentially admitting that adding that function will promote toxicity in some capacity. And pragmatically, its likely to be worse than sound effects. Those are annoyances. Parsars feed info that can be sued to exclude or trounce other players.

Look, Im not arguing that theyre completely bad. Just pointing out that there are negative effects to it. Because some arguments here are saying "Nah, nothing bad wont happen!" or saying htat toxicity already exists, so its ok to add parsers, OR that it somehow is the exact equivilant of some already in game tools (threat meters, for example.)