Results 1 to 9 of 9
  1. #1
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90

    Feedback: NPC dungeon party for the 60’s, PLEASE!

    Since I’ve seen it said here that the devs read the forums for feedback, this is perhaps my most prevalent thought from a “leveling jobs from scratch” perspective:

    Please, please, for the love of all that’s decent, enable either trusts or command missions as a leveling option in the 60’s, one as viable as they are in literally every other level bracket they collectively cover.

    Yes I know there are other mega-efficient paths through the 60’s, but there are other paths from 20-60 and 70 and beyond as well, and yet none of them scratch the same itch as “dungeons with NPCs,” something FFXIV has brought to the table with greatly enjoyable results for those who love it… like me!

    You have two such systems bracketing the 60’s. Please choose one and extend it into the 60’s.

    Loving this game, loving my squadron and my trusts as leveling companions for dungeon runs on my own time, and would love to have the 60’s be no longer a momentary dead stop to momentum and joy on this front.

    Thank you for reading!
    (5)

  2. #2
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Yes please. The 60-70 level range is a strange no mans land with NPC's now and I would love to see that fixed. I know there are other options but nothing beats dungeons for learning your jobs as you level and aquire new skills. So when queue times are long NPC's would be great.
    (3)

  3. #3
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I have levelled most of my jobs with squadrons and trusts. If I never run the Vault again (only viable levelling dungeon from level 57 to 61) it will be too soon! Yes please to the OP's request
    (1)

  4. #4
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    My guess is that we'll see this eventually, but doing it well takes time. Some dungeons also would have to be altered to be included, or skipped entirely.
    (1)

  5. #5
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Elladie View Post
    I have levelled most of my jobs with squadrons and trusts. If I never run the Vault again (only viable levelling dungeon from level 57 to 61) it will be too soon! Yes please to the OP's request
    Can't edit on my tablet for some reason. I meant 57 to 71, of course!
    (1)

  6. #6
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    So just eliminate the need for players entirely? Yeah, that sounds just... awful.
    (0)

  7. #7
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I don't recall 60-70 being an issue when I leveled my combat jobs through that range. However that was during Stormblood and everyone was running the new deep dungeon at the time.
    (0)

  8. #8
    Player
    Omedon's Avatar
    Join Date
    Sep 2013
    Posts
    402
    Character
    Sindyr Ashreynason
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TeraRamis View Post
    So just eliminate the need for players entirely?
    Hyperbolic, but I’ll bite.

    Yes.

    To level in dungeons, I should have the option to *want* to interact and play on other people’s time, but asking me to *need* you is gatekeepy and gross, and doesn’t reflect the fact that everyone logs in alone.

    20-61 and 71 to “when I quit because they dropped trusts” function just fine without this gatekeepy need for each other. Asking the devs to close the loop and support the 60’s on this front isn’t unreasonable at all.

    PS: I’ll see you all in MSQ roulette, because of course I still run that when pushing a job.
    (0)

  9. #9
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TeraRamis View Post
    So just eliminate the need for players entirely? Yeah, that sounds just... awful.
    Are you suggesting that the level range of 60-70 is the glue keeping player interaction going? I have zero problems finding DF runs outside of that level range when I queue, NPC's are just an option for people if they want to use them.
    (1)