Small sidebar to Riyah's comment: for all that madness at launch I never see ANYONE in Shirogane on my server, and I spend a lot of time there. I did even before plots opened.
Small sidebar to Riyah's comment: for all that madness at launch I never see ANYONE in Shirogane on my server, and I spend a lot of time there. I did even before plots opened.
Look, if there’s a need to bait “prey” into the PVP zone to even be relevant for PVPers, I don’t want this system in the game. If I wanted Open World PVP, I’d still be playing Archeage as the Lemon Goddess who had the Lemon God put away for a max sentence. If you need to lure reluctant, and, or unaware PVE players into the zone to even give PVPers people to PVP against, then there just aren’t enough PVPers to warrant it. The point I am making, if there are enough PVPers to PVP against each other, then by all means go for it, as long as those who want to quest, craft, and just relax in a fantasy story against PVE characters aren’t forced to be involved just to reach our end game.
Sure, we have competition against PVE characters, lots of violence, but at least these NPCs aren’t screaming about (bleepin) my Mom and “teabagging” me if I lose. It’s why they removed most chat from the Feast. If it wasn’t needed to keep the toxicity down, we’d still have chat there, right? They don’t do anything in this game like that unless it is entirely necessary to keep the peace. And anyone who is toxic in Limsa are easily reported for harassment; on my server it’s a rare thing to see such behavior. This is the concern we peace-loving PVE people are concerned about. Open world PVP, if done wrong, can ruin the pleasant atmosphere of a game. Their focus is cooperation. Why else would we have such a focus on mentoring? They want us to work together not against each other.
Saying we PVE-ers shouldn’t have a say is wrong because it affects us too. Especially if the target audience needs “prey” for it to even work. I don’t want to be lured in to become prey just because I’m not very good at PVP.
Last edited by Kisagami; 01-03-2018 at 05:02 AM.
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
Kisagami, i think its pretty much a given that if they do this, its an opt in. I meant it that you have to give reasons for those who do pvp to put up with being prey. You cant just have the zone, stick people in, and expect it to go well; even pvpers will leave if they get farmed enough. So you put in some pve style activities to help balance that out. I wouldn't worry, I don't think forced open world is ever on the table.
Some people have argued for it. I’ve been here since the birth of this thread and it is a huge conceen for me. I left other games to avoid their Open World PVP because there was no eacaping it for me. Even i BDO, everything was fine until I hit a certain level and then I was being knocked off my horse just heading town to town.Kisagami, i think its pretty much a given that if they do this, its an opt in. I meant it that you have to give reasons for those who do pvp to put up with being prey. You cant just have the zone, stick people in, and expect it to go well; even pvpers will leave if they get farmed enough. So you put in some pve style activities to help balance that out. I wouldn't worry, I don't think forced open world is ever on the table.
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
I kept my mouth shut on it earlier, but the fundamental flaw in the reasoning mentioned prior is that no one going into a PvP ANYTHING considers themselves "prey". That very idea is weak and unhelpful in the sense of wanting to compete or simply fight against other players. Sure, some people might be looking for easy targets, and while that's their preference, it's pathetic. Most PvPers however, simply enjoy the challenge of competition, and when there's no challenge, there's no enjoyment. Just look at all the dry ass "expert" content people are so enthusiastic about right now, right?
That said, please stop painting this broad narrative of "everyone just wants to gank you there". If I know you and we're not actively competing, I'd be just as likely to stop and talk as I would defend myself viciously if you attacked. Of course, I can only speak for myself, but I'm sure PvPers who want open world anything aren't just looking for easy targets. We've got plenty of PvE stuff for that.
I haven't seen anyone arguing for Easy Targets/Prey. Everyone is looking for adhoc, non-instanced PvP.
This isn’t a “broad narrative.” I’ve been playing different types of MMOs majority of my life. As early as Runescape, of which I was about 11 at the time, I’ve experienced people going out into PVP areas because they needed something from that area, such as the only F2P farming area for rune and adamant ore was in “the Wilderness.” PVPers would farm those areas for easy prey.That said, please stop painting this broad narrative of "everyone just wants to gank you there". If I know you and we're not actively competing, I'd be just as likely to stop and talk as I would defend myself viciously if you attacked. Of course, I can only speak for myself, but I'm sure PvPers who want open world anything aren't just looking for easy targets. We've got plenty of PvE stuff for that.
I knew people who bragged, happily, about camping in front of dungeons in Archeage and BDO for the easy kills. People would be standing outside the dungeon looking for a group and would be killed by large guilds of players who weren’t looking for a challenge, it was all gang mentality, “get gud.” You were required to go out as prey to get to your dungeons, your materials for crafting, and even questing.
Don’t discredit my years of experience in MMOs as broad speculation and fear mongering. I experienced it in every game that supports Open World PVP. Hell, even WOW players brag about killing new players “just for fun.”
“We are trolls, online trolls, big black hearts instead of souls. Preying on the weak and dumb, just for fun.” It exists. And I joined this game because it doesn’t have that.
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
If you read all the suggestions in this thread, most (if not all) of the people who want "open world" pvp either want a PVP-specific map, or an opt-in flag for regular maps. Thus no one would be ganked, like in those other MMO's, because by default all new players would have the pvp flag turned off and couldn't be attacked.
There is 0 chance the dev team would ever bring about the gankable version of PVP into this game even if they did Open World, it goes against their very core of what they want FF14 to be, nor do I see many people here asking for such a feature.
I very much hated being ganked in WoW (on a PVE server! Stupid PVE maps that gave quests whose follow ups went into PVP areas) and would never support it either, but I think the compromised suggestions offered by the PVP community have some merit.
Last edited by Squintina; 01-03-2018 at 07:53 AM.
Actually it is a broad narrative as your concern has been addressed many times and you keep bringing it up when no one is asking for what you are fear mongering about. I grew up on a PvP server in WoW and had all those same things that happened to me. I also grew up in FFXI where there wasn't PvP threats (unless toggled) but open world threats. Goblin trains and Crawler trains were a reality. Honestly the PvE threats in FFXI were more annoying than PvP threats in WoW, as you even had less control and the punishment was even less severe.
You also had a choice in WoW, they had RP and PvE servers. So if you ended up getting ganked in WoW, I feel no sympathy for you as you could go that whole game without a PvP confrontation simply by choosing a server responsibly.
It does seem that what we are asking for isnt that hard to make happen. Some glamour here and there and some mounts maybe for the open world events like Ballista and we have something to enjoy and not effect anyone who isn't into it. Can we not get a response to our collective want? I know this would also bring new subs.
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