Did XI get this much whining with NMs?




			
			
				Did XI get this much whining with NMs?
No, mobs were claimed in XI, meaning the first person/party to hit it were the only ones who could attack it, so competition for such things was expected and normal. Anyone actively hunting would know the respawn time. The idea for hunts in this game was also to be something of competition, but that was lost when people started believing that shouting out to people who aren't even hunting to come join and wait for the entire server to show up was the only way you should do it.
Last edited by Settiesama; 01-02-2018 at 06:28 AM.
XI was even worse then 14, you had people with claim bots and RMT camping stuff 24/7No, mobs were claimed in XI, meaning the first person/party to hit it were the only ones who could attack it, so competition for such things was expected and normal. Anyone actively hunting would know the respawn time. The idea for hunts in this game was also to be something of competition, but that was lost when people started believing that shouting out to people who aren't even hunting to come join and wait for the entire server to show up was the only way you should do it.
			
			
				I'm just glad I now play on Cerberus. Hunt enthusiasts have really come together here to call out hunts when they spawn. Interested players are also taught how to spawn S rank monsters. In addition to that, people wait a reasonable amount of time between calling out and pulling a hunt.
In the unlikely event that a player pulls early, they are removed from the various hunt linkshells if they're a part of them.
			
			
				Pretty much though in my experience most of it was in game or on fan sites. The people on the outside are always going to whine about the people on the inside essentially because they want the rewards without doing any of the work. Not sharing death times for hunts isn't disruptive behavior. People are just trying to claim it as such because they want to sit around crafting or doing something else in game and wait for someone else to tell them when every hunt spawns so they can teleport to the zone and kill it at their convenience. You have options to solve the problem yourself. If you are too lazy to do it then there is no one to blame but yourself.


			
			
				It got much, much more. The big ones were 21-24 hour spawns, with linkshells holding onto them for up to 3 hours before killing, so their window will be the same day after day. And they actually dropped exclusive items unavailable elsewhere.
			
			
				3 of the biggest HNM's in FFXI for years that had drops just about anyone in the game wanted were on respawn timers that were 3-7 days irl and on top of that they also had a rare version of themselves that had its own exclusive drop.
The biggest thing I'm seeing from a lot of the people whining is they don't appear understand a fundamental difference of rare spawn in an persistent world MMO that has a set period of time that must elapse before it can appear in the world again, and rare spawn in their offline games or instanced online content where its either just a single named monster that is always there or they can just force it to spawn when they want by reloading the game/instance.
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