Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 93

Hybrid View

  1. #1
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Settiesama View Post
    No, mobs were claimed in XI, meaning the first person/party to hit it were the only ones who could attack it, so competition for such things was expected and normal. Anyone actively hunting would know the respawn time. The idea for hunts in this game was also to be something of competition, but that was lost when people started believing that shouting out to people who aren't even hunting to come join and wait for the entire server to show up was the only way you should do it.
    XI was even worse then 14, you had people with claim bots and RMT camping stuff 24/7
    (2)

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm just glad I now play on Cerberus. Hunt enthusiasts have really come together here to call out hunts when they spawn. Interested players are also taught how to spawn S rank monsters. In addition to that, people wait a reasonable amount of time between calling out and pulling a hunt.

    In the unlikely event that a player pulls early, they are removed from the various hunt linkshells if they're a part of them.
    (2)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NolLacnala View Post
    Did XI get this much whining with NMs?
    Pretty much though in my experience most of it was in game or on fan sites. The people on the outside are always going to whine about the people on the inside essentially because they want the rewards without doing any of the work. Not sharing death times for hunts isn't disruptive behavior. People are just trying to claim it as such because they want to sit around crafting or doing something else in game and wait for someone else to tell them when every hunt spawns so they can teleport to the zone and kill it at their convenience. You have options to solve the problem yourself. If you are too lazy to do it then there is no one to blame but yourself.
    (5)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by NolLacnala View Post
    Did XI get this much whining with NMs?
    It got much, much more. The big ones were 21-24 hour spawns, with linkshells holding onto them for up to 3 hours before killing, so their window will be the same day after day. And they actually dropped exclusive items unavailable elsewhere.
    (2)

  5. #5
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by StouterTaru View Post
    It got much, much more. The big ones were 21-24 hour spawns, with linkshells holding onto them for up to 3 hours before killing, so their window will be the same day after day. And they actually dropped exclusive items unavailable elsewhere.
    3 of the biggest HNM's in FFXI for years that had drops just about anyone in the game wanted were on respawn timers that were 3-7 days irl and on top of that they also had a rare version of themselves that had its own exclusive drop.

    The biggest thing I'm seeing from a lot of the people whining is they don't appear understand a fundamental difference of rare spawn in an persistent world MMO that has a set period of time that must elapse before it can appear in the world again, and rare spawn in their offline games or instanced online content where its either just a single named monster that is always there or they can just force it to spawn when they want by reloading the game/instance.
    (2)

  6. #6
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    The only disrupting thing about hunts is resetting them which is bannable. I smile when I see 'report for early pulling!' shouts, do people even understand what the hunt is?
    (3)

  7. #7
    Player
    HazyAssaulter's Avatar
    Join Date
    Oct 2017
    Posts
    101
    Character
    Diosthenes Fara
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cakekizyy View Post
    You would have gone crazy in EQ if you think anyone has obligation to let others know when a boss is killed.
    People keep bringing up how things were in old games like FFXI and EQ. That's nice and all, but it's 2018. Game design has come a long way from archaic and exploitive mechanics. Just because something old was terrible doesn't mean the new has to be the same. Bringing up these old examples is irrelevant and does not justify the ability for players to exploit the hunt system.

    People are also saying "learn when the hunt died yourself", which would constitute literally stalking these players as they go around the world 24/7 to see when they go to kill the hunts, which would be harassment.
    (1)

  8. #8
    Player

    Join Date
    Sep 2013
    Posts
    261
    Stop whining, people aren't oblige to let you know when a hunt is there or not. Like the dev said one time, hunts are first come first served.
    (6)

  9. #9
    Player
    HazyAssaulter's Avatar
    Join Date
    Oct 2017
    Posts
    101
    Character
    Diosthenes Fara
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RubenSnizzle View Post
    Stop whining, people aren't oblige to let you know when a hunt is there or not. Like the dev said one time, hunts are first come first served.
    Stop not reading posts before you respond. No one said anything about players needing to tell people when hunts spawn. However, keeping the spawn window information to yourself, while possible, makes it impossible for anyone else to participate. Its a side effect from the level discrepancy now that we are so much higher level than the hunts. This situation is not the intended design, the hunts have not been updated with level 70 characters in mind. You may not be fully grasping this since it's not happening on your server.
    (6)

  10. #10
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HazyAssaulter View Post
    -snip-
    I am sorry that most of the people in this thread have absolutely no reading comprehension.

    To those saying stop whining : No one is asking to be hand-held through hunts. No one is asking for relays to the entire server. No one is asking to leech off of hunts. They are asking for an in-game way to tell when a window is active so they do not have to use third-party programs like Ariyala and radars to know when to dump six hours into eating eggs in Central Than.

    People cite the feeling of competition being the real reason they do not mark timers - but it is not a competition when your opponent is blind with no way to fight back besides sheer dumb luck.
    (8)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast