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  1. #11
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I mean, let's be honest here. What level 50 player is doing hunts? Even if they join a hunt party, the higher level players will squash it in seconds.
    Maybe on your server it's different, but on Faerie we do get 50-59 people showing up for ARR hunts. Heck just a few weeks ago, I was one of them. The whole dying in seconds thing is no different for a 70. It's still dying in seconds if other people who are 70 are there. In the end it's all about using at least 1 instant damage skill to get the hit for the credit. Since the party's aggro counts, rather than individual aggro, plenty of 50's who show up get full credit.

    That aside, I do like the idea of upping the level of the hunts, which 99% of the time wouldn't affect lower level players who decide to participate because a lot of people show up for hunts (at least on my server) and the 70's will carry them.

    It would affect it during holidays when less people are on though because not enough people might show up though and that's the only reason I'm not 100% in love with the idea, like he said.
    Quote Originally Posted by BillyKaplan View Post
    That's problematic. Especially during down-times, there is no guarantee you'll be able to get level 70 players there.
    However, we already have that issue of not enough people showing up when SB hunts happen during the holidays. People either convince more non-hunters to show up or they wait. It'd just mean the same thing would happen for ARR hunts. If people deal with it now for SB hunts, surely they can deal with it for ARR/HW.

    Or another way would be for each hunt to have a sync radius (like fates, except they make this one so that it does NOT show up on the map) to sync player's levels down/up.
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    Last edited by Squintina; 12-31-2017 at 05:30 AM.