To those players defenses, there's no rule saying you gotta report a death of an overworld mob.
Especially if they went and spawned an S rank themselves, they're realistically more than entitled to do whatever they want with it.




To those players defenses, there's no rule saying you gotta report a death of an overworld mob.
Especially if they went and spawned an S rank themselves, they're realistically more than entitled to do whatever they want with it.
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I would agree... if the devs haven't billed hunts as open world content intended for large amounts of people. They keep adding things to incentive hunts yet S ranks are incredibly inconvenient for even active spawners. The fault isn't with the group the OP mentioned but the system itself. If S ranks spawned more consistently, you could argue people can just farm Stormblood ones since those require a lot of people. But they don't.
I mean, let's be honest here. What level 50 player is doing hunts? Even if they join a hunt party, the higher level players will squash it in seconds.
That's not even what I was getting at. I'm saying a player who's at the maximum level for that area's expansion (50 for ARR, 60 for HW) has a chance to survive running into that hunt by mistake, not so much if you scale them up. A ranks, and especially S ranks, popping on unsuspecting players is already bad enough with how the system is currently implemented. Let's not make it worse.




Fair enough. I interpreted the scaling up aspect as once encountered. Basically, the moment you initiate an attack, it scales to 70. Alternative ways to avoid low level players getting stomped accidentally is to make them all passive. That way they can't aggro it without intent.That's not even what I was getting at. I'm saying a player who's at the maximum level for that area's expansion (50 for ARR, 60 for HW) has a chance to survive running into that hunt by mistake, not so much if you scale them up. A ranks, and especially S ranks, popping on unsuspecting players is already bad enough with how the system is currently implemented. Let's not make it worse.
That would be an incredible QoL change regardless of the level debate. I know of someone who had an A rank spawn on them when they were level 10. The experience was so jarring they quit the game.
That's problematic. Especially during down-times, there is no guarantee you'll be able to get level 70 players there. Speaking more specifically about A ranks, I made a habit of taking a hunt break before engaging in SB to get all the ARR and HW mount speed upgrades. Needless to say, my alts are not level 70. That's why if there's a scaling, I'd rather it be scaling down. I still won't be able to solo it anymore, but at least I'll be able to participate in all hunts I should've been able to kill on a level 60 before this hypothetical change.Basically, the moment you initiate an attack, it scales to 70


Maybe on your server it's different, but on Faerie we do get 50-59 people showing up for ARR hunts. Heck just a few weeks ago, I was one of them. The whole dying in seconds thing is no different for a 70. It's still dying in seconds if other people who are 70 are there. In the end it's all about using at least 1 instant damage skill to get the hit for the credit. Since the party's aggro counts, rather than individual aggro, plenty of 50's who show up get full credit.
That aside, I do like the idea of upping the level of the hunts, which 99% of the time wouldn't affect lower level players who decide to participate because a lot of people show up for hunts (at least on my server) and the 70's will carry them.
It would affect it during holidays when less people are on though because not enough people might show up though and that's the only reason I'm not 100% in love with the idea, like he said.
However, we already have that issue of not enough people showing up when SB hunts happen during the holidays. People either convince more non-hunters to show up or they wait. It'd just mean the same thing would happen for ARR hunts. If people deal with it now for SB hunts, surely they can deal with it for ARR/HW.
Or another way would be for each hunt to have a sync radius (like fates, except they make this one so that it does NOT show up on the map) to sync player's levels down/up.
Last edited by Squintina; 12-31-2017 at 05:30 AM.
SB hunts, from my experience, get few people to kill them even during active times just because they're a pain in the tail feathers. That said, in SB you're supposed to see level 70s running around in an area, so even if you're not in a linkshell or what not, a good /shout should get you some biters. You can end up in an ARR zone and /shout all you want, not a single level 70'll come and kill that A rank sitting on top of your quest marker just because they've nothing to do in that area. In comparison, the chances of you getting enough level 50+ players to help get rid of the annoyance should suffice.
Which is why I'm all in favor of a FATE-like system. It might mean I won't be able to solo them anymore, but you're not gating characters from content they were once able to run. So if I have a level 50 chara, they'll need to get a party together but they still have the potential to take down Nandi. Not so much if it's scaled up.


Heck, in my experience you can often /shout all you want about ARR and even HW rank A spawns, and nobody will show up to help. If you are lucky 2-3 other people may show up.SB hunts, from my experience, get few people to kill them even during active times just because they're a pain in the tail feathers. That said, in SB you're supposed to see level 70s running around in an area, so even if you're not in a linkshell or what not, a good /shout should get you some biters. You can end up in an ARR zone and /shout all you want, not a single level 70'll come and kill that A rank sitting on top of your quest marker just because they've nothing to do in that area. In comparison, the chances of you getting enough level 50+ players to help get rid of the annoyance should suffice.
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