Quote Originally Posted by EllieShadeflare View Post
Raise is only a crutch that doesn't win the party its victory, and players need to learn the mechanics in order to not die... unless a mechanic does come that demands perishing.

My static has found that Raising actually detriments the party almost as much as leaving the party member for dead, between the party member not lining up well with mechanics and their damage already having been lost from their death... so that already leaves problems.

I think a lot of people overvalue Raise, which also happens to really affect the potency of Red Mage as a byproduct, because they're all expected to use their convenient ability to Raise whenever things go sour, whether or not it helps.
Raise is not that useful for optimization or good runs. The value of Raise is most apparent in blind progression when you do not understand how mechanics work. Being able to see another 30 seconds of the encounter, even if you eventually wipe anyway, is immensely important in my humble opinion. Once everyone understands the fight, Raise (from DPS) becomes a lot less important.