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  1. #61
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Tridus View Post
    1. Improve your DPS, for which you need data
    So you spam random buttons and then just remember the combo that put out the most damage according to the parser?
    Because the only thing the parser tells you is how much damage you have put out with a given combination of buttons. It does not tell you what might be a better combination of buttons.

    So your only recourse is to try a different combination of buttons. But which one? The parser doesn't give you any hints. Your options to improve now are to mash buttons at random, for example by throwing a cat on the keyboard, guessing or simply copying someone else, or systematically analyze your skills and mathematically optimize potency per second. But if you do the latter, you already got the solution to your issue without a parser and the parser can only help you double check your math by giving you differing results if you fauxed up or confirming what you already knew if you didn't.

    If anyone seriously tells me they need to parse Spinning Edge - Gust Slash - Aeolian Edge in all possible order combinations and compare the output of each in order to realize this order is giving the best results, I struggle to take them seriously. The math naturally gets more complex over time, but the principle doesn't change.
    So please don't credit parsers for more than they are worth. They are useful monitoring and control tools that help you spot deficiencies, especially in live situations where your mind is often busy with things other than analyzing your performance. A lot like recording a fight, really. And much like you can look at a random world first video and try to copy what they do action by action, you can look at parses and copy someone performing better than you action by action. But those people most likely didn't get there by mashing random buttons either.
    (3)

  2. #62
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Zojha View Post
    So you spam random buttons and then just remember the combo that put out the most damage according to the parser?
    I'm not sure where to start with this setence...
    (12)

  3. #63
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,236
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    people will never try to improve, unless someone actually tells them that they underperform
    take it as a chance to get honest advices, your friends will probably never tell you "you suck"
    (2)

  4. #64
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    As someone who is pro-parsers, but also has experienced what parsers can do to a community, I can understand where both sides are comming from. This still does not change the fact that a part of the playerbase is underpreforming and we as a community should try and help them improve. This is why I think that since SE is not willing to add parsers, maybe they can introduce these features instead:

    - Players need to clear the Stone, Sea and Sky version of the dungeon, before they are allowed to enter.
    - Give players a score, like with PvP. Higher score = more tomes, higher chance in winning a /roll for items and lower score then average = less tomes then normal and lower chance in winning the items.

    This might seem radical, but this will encourage players to atleast play on a normal level, because lets face it, even if there were parsers, there would still be players who underpreform, because they do not care.
    (5)

  5. #65
    Player
    Floraxa's Avatar
    Join Date
    Dec 2017
    Posts
    1
    Character
    Flora Erumurus
    World
    Ultros
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zojha View Post
    -snip
    Yes, this is called trial and error, something used in medicine, all scientific fields, mathematics, etc. This is generally used because people aren't simply given the answer so they test any and all combinations of processes to find the best result. The parser is a tool, not an answer, don't treat it like one. It simply gives you the information and you use it how you will to improve. Sure, you can copy someone from a world first parse but you aren't them, you won't perfectly copy them. If you truly believe that something designed to give information should also give you the answer, you have fully misunderstood the purpose of a parser.
    (8)

  6. #66
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by akaneakki View Post
    I'm not sure where to start with this setence...
    From I can infer, Zojha is saying the best way to be good at DPS is to read and analyze the tooltips on the skills available. You look at the potencies, effects, durations, and cooldowns of each skill. Then you will know what is the best button to press for a given situation. Reading a guide can make this process a lot shorter since they calculate a lot of the math out for you. You can practice on a striking dummy(s) to make muscle memory easier.

    Parsers can give a player the wrong idea since there is so much damage variance for a given run compared to another one. You would need to do something like 1000 sample runs to get an average expected value.

    I feel that you cannot make people do stuff they do not want to do. Players that want help/advice will seek out aid out of their own volition. Criticism/suggestions from external sources will not necessarily make people want to improve. People that want to improve are already motivated to do that on their own.
    (3)

  7. #67
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by LalaRu View Post
    "shit the rest of you" says it all. Blacklist the smart guy that think the world is trash except him, and go ahead.
    It seems a lot of people in here have an inability to read, or they're just trying to twist words around to fit their own agenda. I'd believe both. The tank did not say, "shit the rest of you," the tank said, "tough shit the rest of you." Reading is hard.

    tough shit (or titty)
    phrase of tough

    1.
    vulgar slang
    used to express a lack of sympathy with someone.


    "i got 3 dps"
    "keep the nin"
    "tough shit the rest of you"

    So basically, the tank is saying keep the nin and that he doesn't care what happens to the other 3 dps, as long as they leave the party.
    (17)

  8. #68
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zojha View Post
    So you spam random buttons and then just remember the combo that put out the most damage according to the parser?
    Because the only thing the parser tells you is how much damage you have put out with a given combination of buttons. It does not tell you what might be a better combination of buttons.
    Riddle me this:

    How do you propose a dot centric job proceeds with any sort of high level optimisation without a parser on hand? Add in DPS cooldown usage coupled with multiple targets and things quickly get way out of hand.

    This game has a significant problem with how imprecise it is in general and the wishy-washy damage feedback it presents to the player is just another facet of this. More precise timestamps coupled with dot damage being able to be routed to the chat log would do wonders and would likely make it so that people could actually work out optimal DPS openers and rotations without the need for a parser, but that would also expose just how sloppy the client/server sync is the process. The odds of that happening are pretty low as a result IMHO =/
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #69
    Player
    Rikuide's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    R'kuide Tia
    World
    Leviathan
    Main Class
    Archer Lv 18
    Quote Originally Posted by Kleeya View Post
    If i didn't get killed because of the tank's fault, i would have get more dps than him. The only run i get as low is because other people were getting killed left and right too.
    Your logs are there for all to see and they show a MCH who can't even hit 4K (even in deathless runs).

    You're the DPS who's never had to accept responsibility for your performance - your previous groups just having to make up for your low damage. When someone snaps and tells you how it is, you run to the forums and spin the anti-parser narrative. ACT and FFlogs are tools - they can be used to help players or they can be used to flame players. Responsibility for those actions rests with the players, not the tool.

    Toxicity is a problem. Players who require carries are also a problem.
    (30)

  10. #70
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,303
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    OP take this as an advice.
    People were hitting 3,900~4,100 dps with crafted gear in O2S.
    If your item level was more than 320~325 then your dps should be minimum 4k.

    I’d recommend you to check good PoVs of your job and read a job guide.

    Also keep in mind that in order to get decent percentile you need a decent party as well
    (2)
    "BAAAAAARD!" - 2018

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