I typically get the opinion but it's not one that's exclusive to final fantasy as such. the same can be said for many games out there because they change far to much and become almost total alien to the original concept.
Take a look at resident evil. there's one I grew up with. 1 -4 quite survivalish loads puzzles and tension and stuff. then 5- 6 and onwards etc it's essentially resident call of duty it's not really a survival horror anymore it's just another run and gun action blaster.
other franchises are much the same the newer hitman games for example are nothing like the excellence of the old. the idea of silent assiasin no witnesses is almost non existant. in many of the newer games even made more apparent with the limited options available in some of the newer games.
final fantasy is kind of the same for me the biggest difference between 11 and 14 for example is the world. vanadiel was dangerous it was alive. it was worth protecting. eorzea really lacks that. its not dangerous its not alive. and you spend to much of your time in instances to actually feel connected to the world itself.
someone earlier said ff was enver the same after 10 and in some ways I kinda agree. 10 you never really felt you were out there in the world just kind of heavily on rails as to where you could go and what you could do. and many of the following ones kinda followed suit. 13 was linear as hell for example and it kinda removes a huge element that is what makes ff what it is to many. you just feel disconnected from the world around you.
Its the same with so many games out there. these days. To many ffxiv is nothing more than a glorified wow with the ff brand tacked on. because it lascks so much of that ff essence. if you took away the final fantasy title. it wouldn't be anywhere near as popular. just another wow clone.. because when you look at it. that's basically what it is. it has more similiarities to wow than it does to a FF


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