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  1. #11
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Reinha View Post
    Playing poorly is acceptable in specific content. That's because the stage before getting good is being bad and possibly not knowing it. Improving performance entails first being at a lower level of performance, then realizing it, and later being at a higher level of performance. Depending on the game content it should be expected to run into the players who have not yet improved or realized the need to.

    This content is usually leveling content, but since the jump potions were introduced the game has "started" from level 60 for some people. If you expect everyone in Sirensong (or lower content) always to have a grasp of the game when it is possible someone totally new to gaming could be in your party, well it's just unrealistic expectations. However the later leveling dungeons and Shinryu are pretty good at training players so it's very rare to encounter totally hopeless players in max level content. But if it happens to you and it bothers you, then all you can do is be a good example and guide people to ensure they realize their need and areas to improve. Sometimes guidance involves kicking those with bad attitude.
    I agree that we should be fine with people still learning their class/job in the lower dungeons but I disagree with the point about jump potions. Honestly if you need to level up your job with such a potion and then jump into group content..well I will hold you to the same level as someone that started from the beginning. It was their decision to jump upwards and it should not hold the others in the group back. Those that jump should learn their job before they go into such content and honestly I wished that they would have introduced an forced tutorial for such people. I am fine if they dont really know all the mechanics right now but I will not be fine with someone having no idea for their job in lvl 60 content and upwards. Its on them to have at least a basic understanding.


    Quote Originally Posted by winsock View Post

    Now imagine the stickman on the left doesn't have a bad attitude, is 3 years old, and you are met with a page of scribbles because he doesn't quite understand what it means to play tic tac toe. I'm not saying that scribbles are acceptable in tic tac toe, but I'm going to tolerate it because he's 3 and really doesn't know any better
    What kind of argument is that? Since when can someone that young even play games like FF14? Also imo its important to even teach kids at a young age that they need to play games with the rules otherwise you might turn them into those that dont care about rules at all and cry all the time if they cant win their way; so no letting children just play those games like they want to will probably lead to just teaching them things wrong..still I dont understand how that makes sense in relation to FF14? You need to be a certain age to play this without an adult at your side. And I kinda dont see how teenagers should be free from having to at least understand the basics..

    Quote Originally Posted by Awha View Post
    For some (which is silly, when it comes to playing with other strangers. Though this goes into a deeper issue of respect for fellow players.) the baseline standard is tank should tank, a healer should heal, and a dps should dps. That is the baseline standard, anything beyond that is a expectation placed by the players not the game. Duty finder is random, the experience will suffer from massive variance swings, and trying to place individual player expectations on random players also suffers from such variance swings.
    But for example the training halls for newer players do say that healers should DPS when they got free time, so doesnt the game itself just want more than just healing? Or all the DPS checks in dungeons. If you only need to DPS no matter what then why do we have so many DPS checks? And lets not forget that those bad players will just be carried through such a check by a very good player that has to play the best to even go through this..If you have two bad DD you will not manage to beat this so no just simply doing any kind of DPS is not the standard. (And lets not forget the vault, a great wake up call for healers. )

    And the problem is not only dungeons where you will often be able to carry such a person..no you will have those join kill and farm groups for recent primals too. And even though we dont have a great tool ingame we still have stone, sky and sea that kinda hints at the amount of DPS needed. So if someone joins this that cant get it at least down to <10% on that puppet wouldnt that mean that they cant fulfill the basics of this fight and should not join it?
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    Last edited by Alleo; 12-24-2017 at 07:50 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.