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  1. #21
    Player
    Settiesama's Avatar
    Join Date
    Mar 2016
    Posts
    593
    Character
    Setsuna Tribal
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by SorrowsEnd View Post
    Okay so heres my next question if nobody wants to leave which clearly is the answer at this time then what happens? We just allow it to be locked? Dont get me wrong when I say this but I feel as if they can fix it increase the servers etc because it's been done in the past by this game and other mmos question is do they not wanna spend money?
    It will remain locked, yes. Eventually it will drop down, there is no question about it, but it could be years. Balmung alone is not spending more money on SE than every other server, so I don't see your point there. You can still play with your friends, so at least you still have something.

    Edit: Seems I misread. SE has a small team working on XIV and the budget isn't that great compared to other MMOs, with most of what they have going towards content. As I said before, even if they spent to increase server capacities, Balmung is far too popular among RPers that this issue will be caused again within a day, if not hours of reopening, and then a forced server split will be required. Stop trying to Odin our server.
    (4)
    Last edited by Settiesama; 12-21-2017 at 06:25 PM.

  2. #22
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Balmung was left unfettered and it started bringing down not only the server itself but the entire datacentre. Locking down Balmung has led to every other server getting a boost in player population, which is far more important than allowing anyone and everybody to gather on one or two bloated servers. I left it myself for various reasons, though some of the most prominent reasons are that the ping became worse for European players and each time a new patch or seasonal event went life the amount of players swarming an area became insane.
    (15)

  3. #23
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    For one, Balmung and Gilgamesh being locked actually helped because other servers gained players. We need more active worlds, not a few active servers and majority of completely dead servers. Two, maybe they don't want to spend the money. Or maybe it's a lot more difficult to increase server capacity. We're going into infrastructure now and I'm quite sure it requires a lot of time and money. I'm guessing the current engine wouldn't support it.
    (3)

  4. #24
    Player
    SorrowsEnd's Avatar
    Join Date
    Nov 2017
    Posts
    127
    Character
    Minato Angelo
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Understandable but if one server wants more attention than others and other servers are "dead" why not just merge the "dead" servers into one to increase the population with that it can help the servers people want to be in i.e balmung but also with the increased population of the new merged world people will actually join it because theirs a population. It solves that "dead" issue and can add more attention to Balmumg a server which people wanna be in supply and demand type of idea?
    (0)

  5. #25
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by SorrowsEnd View Post
    We just allow it to be locked?
    "Allow" it... yes, we do. Because the only thing we can do is have enough people move out of Balmung until it reopens, and just like how you want to get in, most of us don't want to move out.

    increase the servers etc
    They added several new servers for SB and we're still where we are. And they're not going to invest all that time money and effort into Balmung because it's not like it's the one single locked server.

    Quote Originally Posted by SorrowsEnd View Post
    Understandable but if one server wants more attention than others and other servers are "dead" why not just merge the "dead" servers into one
    IIRC they did that with Balmung and that's a huge part of why we're in this mess in the first place
    (13)
    Last edited by BillyKaplan; 12-22-2017 at 01:11 AM.

  6. #26
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by SorrowsEnd View Post
    snip
    Because again, Balmung is overcrowded. It's been stated multiple times - there are simply way too many players on Balmung and that will not change until the population goes down. At the end of the day, this is why it will not be unlocked.
    (2)

  7. #27
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    There is really no good answer, it should have been outright locked when it's problematic nature was first apparent instead of just the restricted character creation times.

    If they increase server sizes. People would transfer to balmung getting it locked again almost immediately while making several other servers a little smaller
    if they just unlock it people would go to it en mass and make it unstable and the way servers are linked all of Aether would become unstable along with it
    if they actually did server merges, it would be a nightmare due to housing districts and balmung being over full already would not be a candidate for a merge(keep in mind even the "dead" servers sold out all of their housing in minutes just like the congested ones)

    Just don't count on it ever being unlocked because it probably never will be.
    (13)

  8. #28
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by SorrowsEnd View Post
    Understandable but if one server wants more attention than others and other servers are "dead" why not just merge the "dead" servers into one to increase the population with that it can help the servers people want to be in i.e balmung but also with the increased population of the new merged world people will actually join it because theirs a population. It solves that "dead" issue and can add more attention to Balmumg a server which people wanna be in supply and demand type of idea?
    There are no "dead" servers. There used to be some low-population servers, but they have filled up.
    Server merges are inherently very problematic for many reasons, so they are usually used only as a last resort.
    (1)

  9. #29
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SorrowsEnd View Post
    I generally asked this without sounding like an ass. More people are knowledgeable on this topic and rather than just the simple no responses people have basically gave I was hoping that maybe somewhere something was talked about like in those letters or some outside sources from SE.
    I feel like you're building yourself a wall of denial.

    https://www.dualshockers.com/final-f...naoki-yoshida/

    Here's what I want you to look at: (from that interview)

    G: How is the population balance between servers looking like at the moment? Did the incentives provided with the release of Stormblood manage to alleviate the issues in large servers like Balmung, or there is more work to be done?

    NY: Following our initiatives to address the imbalance in realm populations, it looks like we are starting to see a great deal of active players spread out through each world. While we feel these initiatives may have caused inconvenience to some players, on a wider scale they have been very effective—this is thanks to the cooperation of you, the players.

    We still are analyzing not only the concurrent number of users in each world but also the number of players per level, in addition to daily average users. As we continue monitoring the situation, we will also consider changing the designations for congested worlds and preferred worlds in the future.



    There was another interview that also addressed the same issue in regards to the now unlocked Gilgamesh and Yoshida had brought up that their methods were working. To sum this all up, they're going to keep using this method until Balmung's no longer overcrowded.


    You can stop fishing for "hopeful" answers--they will lead you with false hope to nowhere.
    (24)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #30
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    At least Balmung locked and the offered fresh start bonuses carrot to get people to spread to other servers is helping the situation along. I remember it being bad enough that posts of Balmung and Greg crashing the entire Aether data center for this and that was pretty common in the report forums for a while. It'll eventually unlock, just not any time soon.
    (1)

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