Quote Originally Posted by Airget View Post
Increasing tomestone cap would cause more negatives than positives in terms of an active playerbase.
When I played Wrath of the Lichking, there was no heroic token cap. You could do as many or as little as you wanted. Once you had a 'main' geared for the section of the expansion, you didn't feel like you had to keep busy or even have a lull due to being able to gear other classes. You literally could play every day if you wished and still felt like your were progressing on a class. Creation Tomestones doesn't quite allow you to do that. I can honestly say that was the best system of progression I have ever seen in a MMORPG, its a shame they didn't stick with it.

I have yet to see a reason why. Because someone might grind them out too fast? I'm sorry but the OCD tendencies of a very small percentage of the playerbase should affect the majority.

To fully gear oneself (in the armor), it costs 4635 tomestones of creation. If they took the cap off. You'd still only be able to make 150 per day doing the Expert/Alliance/Trial routine. Lets add in an extra 4 experts per day to make that an even 350. Even doing that routine weekly would still take 2 weeks to fully gear a role. With 5.5 roles (dragoon uses monk/sam jewelry iirc). You're still looking at potentially 3 months per section to fully gear every role possible.

I dunno about you, but an alliance raid, trial, and 5 experts (1+4) per day for 90 days straight isn't something the majority will be able to do. So gearing up everything and then being bored is NOT going to happen. I think its more likely you'll see from the average player is the 150 a day for about 4-5 days a week. I know I was averaging about 600-700 a week under the 900 cap in HW.

There's no decent reason to not allow this. Yes people will rush to gear out their primary role. There's nothing wrong with that. But our characters are more than one role.