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  1. #41
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bernkastelx View Post
    They really should just uncap tomes when they remove the lockout from savage. I mean you can farm the gear in there with no limits why not the same with tomes?
    They would also need to uncap the 24-man token as well to keep the playing field even.
    (1)

  2. #42
    Player
    Vineas's Avatar
    Join Date
    May 2015
    Posts
    88
    Character
    Vineas Hillis
    World
    Kujata
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Canadane View Post
    All that'll do is cause people to hear up faster and be bored quicker.
    If you can't find something else enjoyable in the game, more tomestones will not fix your issues.
    I get bored from grinding capped tomestone every week.. I think SE should consider increasing the cap progressively (not too much) but ease the rate of getting end of game gear when the next one is coming really soon..

    The move lowering deltascape crystalloid from 7 to 4 for example is a good and wise move. They can also replace the easiness to get end game gears the augmentation process for example, by making it slightly more difficult..

    Because it's very hard for new players to catch up with the end game stuffs where the fun just begin..
    (0)

  3. #43
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Akor View Post
    Im sry but i highly disagree with this. If what u say would be true than why remove the weekly lockout on savage? Dont you think this makes no sense?
    Quote Originally Posted by Bernkastelx View Post
    They really should just uncap tomes when they remove the lockout from savage. I mean you can farm the gear in there with no limits why not the same with tomes?
    Because savage doesn't have echo yet, therefore still takes some effort to clear, and can't be facerolled.

    Tomestones, on the other hand, can be easily farmed by facerolling through expert dungeons.
    (2)

  4. #44
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Square haven't removed it because those that do not raid still need a carrot so that they have people subbing. They know the raiding community is significantly smaller than the casual community, so that's why the Savage gear is unlocked. Not everyone can do it. Plus, there's no precedent to increase the cap or outright remove it at any point other than prior to an expansion.
    (0)
    Last edited by ErryK; 12-21-2017 at 10:02 PM.



    Baby, tell me, what's your motive?

  5. #45
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaethra View Post
    You should consider asking for higher level gear to drop in 'higher' content. Why that stuff wasn't 345 or 350 (or Lost Allagan wasn't 320/330) didn't make sense to me. But having weekly resets is ridiculous. In 2017 going on 2018 its time to knock off the idea of lockouts.
    Savage gear is already higher than the uncapped tome gear, unlocked normal raid gear and dungeon gear. I'll repeat, uncapped tomes already exist and the gear is rightly below the level of gear from harder content or more restricted loot systems.
    (1)
    Graphics
    MSQ
    Viper

  6. #46
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I like the tome system first weeks during progression because that challage players and let them try savage with low ilvl and content become easier every week. After x.1/x.3/x.5 patches it is not needed anymore because ppl should already have bis at that point. Also I hate ppl that have gil or crafters can get full crafted 10 ilvl higher + full pentamelded gear and clear everything in day 1.
    (1)

  7. #47
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ErryK View Post
    Square haven't removed it because those that do not raid still need a carrot so that they have people subbing. They know the raiding community is significantly smaller than the casual community, so that's why the Savage gear is unlocked. Not everyone can do it. Plus, there's no precedent to increase the cap or outright remove it at any point other than prior to an expansion.
    In the future they could fix this by not raising the level cap by 10 levels and then having 10 levels of MSQ and Side quests as well as the large open zones.

    I don't know about you all but I haven't been outside Ala Mhigo and Mor Dohna for anything major in the last month. Once you've completed the MSQ, and unless you're a gatherer or collector, those zones which probably took the majority of the expansions development go unused. Its no secret that they are largely empty. Go see for yourselves. When I came back to the game for 4.1's release, leveling to 70 I was soloing alot. I can count the FATEs on one hand where I had more than myself present.

    I'm not here to do beast tribe quests, FATEs, or gathering. I'm here because its a MMORPG and I want to play with other players. That means dungeons. In the future they need to take multiplayer content into better account.
    (1)

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