Quote Originally Posted by Kurando View Post
Although there are positives to this idea, any player needing repairs because they entered a duty with near broken gear is really their own fault. I would not want a repair option being added just to satisfy certain players for when it happens to them. Repairing often isn't too difficult.
... in what way does adding this option add anything other than a better experience for more people? Crafters get a new utility, people who forget to repair get a new option.
aand just in case you're thinking of : "lol repair me or we don't do this dungeon".. *votekick*