... in what way does adding this option add anything other than a better experience for more people? Crafters get a new utility, people who forget to repair get a new option.Although there are positives to this idea, any player needing repairs because they entered a duty with near broken gear is really their own fault. I would not want a repair option being added just to satisfy certain players for when it happens to them. Repairing often isn't too difficult.
aand just in case you're thinking of : "lol repair me or we don't do this dungeon".. *votekick*
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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