I did. Well, and also for glamours (which have since been made far easier to obtain *sigh*), but I mostly did it for repairs.
Those are literally two of the benefits you get from bothering to level your crafters, so no.
With this character's death, the thread of prophecy remains intact.
so you did level it exclusively for repairs, except for how you didn't?
if all crafters charged more for in dungeon repairs , or if repairing someone ELSES items only restored 70% (up to a max of 70% in total)instead of another 100% it would penalize NOT using them without penalizing the actual crafter.
Last edited by Krotoan; 12-22-2017 at 02:28 PM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I had initially started leveling them exclusively for repairs. Along the way I realized I could also manufacture my own prisms and other items too. But I originally intended to do it only for repairs and is still what I use it for most.so you did level it exclusively for repairs, except for how you didn't?
if all crafters charged more for in dungeon repairs , or if repairing someone ELSES items only restored 70% (up to a max of 70% in total)instead of another 100% it would penalize NOT using them without penalizing the actual crafter.
And Requested repairs being vastly inferior (either via cost or percent recovered) is something I can get behind. It'll work in a pinch, doesn't screw over crafters, and incentivizes players to better maintain their own equipment either by leveling their crafters or using the NPCs.
With this character's death, the thread of prophecy remains intact.
It is the crafters right to refuse repairs without payment of mats or the Gil sum total of said mats.
With that being said if someone offers payment the crafter has no excuse outside of being stubborn. Arguing that it would take too long is nonsense as it would hold up the group longer with your being stubborn. If the person in need of repairs lacks payment and refuses to progress it is well within the groups right to vote kick said person. I'm betting most would offer to pay if it meant moving the group along seeing as the mats are dirt cheap. I would probably do it for free as a crafter and politely tell them to make sure they have it repaired next time. This argument is nonsensical as an excuse for not implementing a request repair feature. It's as simple as not being an ass regardless of who is the crafter or the person in need of repairs.
Please stop with this as it is missing the point of the topic at hand which is convenience and only aims to derail the topic.
I'm sorry for derailing this topic and the cases of possible griefing and harassment shouldn't be ours to discuss.
Only remark is that griefing and harassmant is possible and can/will happen in a low percentage.
Last Offtopic for me:
I'm no crafter i just leveld them and it is very easy with the Ixali and Moogle beast tribe quests, it only needs some time.
Back on topic:
My basic stand is against repair requests in duties, because it should never happen to be needed and it would just take responsibility away from the player to care for their gear.
If a repair request in duties should be implemented it should focus on the successful completion of the duty.
So this is my suggestion:
Emergency Repair RequestThis would aim for the target of successfully completing the duty without further hindrance and a highly reduced probability to make this a prefered option for lazy players to save some gil for repairs.
- A player with broken or almost broken gear (<30%?) can request a Emergency Repair from another player with the right crafters leveld high enough.
- Either the player requesting the repair has to supply the dark matter for the repair or the repairing player has to supply the dark matter. In the later case the requesting player has to pay for the repair like he would buy the dark matter used for the repair from an NPC.
- The broken or almost broken gear can be repaired up to 50% durability. So the duty can be completed without further hindrance but the Emergency Repair is no preferable option to normal repairs at a mender or selfrepair.
I'm sorry for not focusing on the more important points and derailing the topic.
@Krotoan We can discuss different styles of playing the game in another topic. If you are willing to contribute, be my guest.
And if you are a Builder of the Realm like me, you would have bought some Dark Material to repair your gear in one click before jumping into the instance.
There is absolutly no excuse, not a single one, for broken gear inside a duty.
Everywhere are menders, multiple in every of the big cities, the market places, aetheryte locations, settlements, beast tribe locations, housing districts, in the appartment building, nearly every house has one placed...
Or in more simple words every overworld map has at least one mender in an easyly reachable place and mostly next to the aetheryte.
"But please. Call me Bae."
The White Witch of Okami Rojo.
Love the idea, this will bring benefit in term of convenience, but the harm to the community and game outweigh the benefit..
Imagine you keep encountering this kind of player in the game, you have to argue, queue/re-queue, and many other things.. Would you be happy??
Remember FFXIV is a just a game, and we all play it for the purpose of fun and enjoyment, if I have to argue all the time while doing my daily runs, I rather quit the game once and for all.. There is no point playing a game that stress you out..
I do level crafters to repair my equipments. My friend also do the same, it's not actually rare you know, in this case, I would say it's pretty common.
“Request Repair” will make some players entirely stop checking their gears’s condition so I don’t agree with this suggestion.
Just add Mender NPC or Mender object or Mender Aether at the front of duty’s entrance.
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