


I'd love for them to add Templar like in Tactics advanced. Would be a cool branch off of Lancer.MND is still "associated" with the water element, and shows up on water-based items, but there's no added effect to heals by increasing water affinity and no added effect to water damage potency by increasing MND, so that whole argument is pretty pointless. It's just everyone used to seeing the pairings of fire-STR, earth-VIT, water-MND, etc. that makes people think there is something more, but there isn't currently.
Anyhoo, I have faith that SE will bring the beloved water and flood back in whatever form, either post-level 50 or on a new class/job (I always think of Sages and Bishops from FF tactics with the water/aero spells,..... though I will admit BLM only having fire, ice, lightning is pretty old-school FF, haha)
And hopefully we have nice spell effects with all the skill changes. NO more repetitive animations



Hehe, before XIV was even in alpha, all my brainstorming was around FF tactics.
Bishop, Defender, Templar, Illusionist, Alchemist, Sage, Time Mage, Fencer, Assassin, Elementalist....
Now THAT was pulling off class uniqueness with only 10 abilities, just wow.
But on that warm, fuzzy feeling, that's for another thread. lol



Lol they should just go with Tactics classes. So much win in that game and not many people have played it. I also LOVED the story. For the PS1 version of course. Not tactics advanced.Hehe, before XIV was even in alpha, all my brainstorming was around FF tactics.
Bishop, Defender, Templar, Illusionist, Alchemist, Sage, Time Mage, Fencer, Assassin, Elementalist....
Now THAT was pulling off class uniqueness with only 10 abilities, just wow.
But on that warm, fuzzy feeling, that's for another thread. lol
Anywho, I'm sure water will get added later, there are only like 11 abilities posted for THM so far
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