AV is a throwback to 1.0 style dungeons with needing to actually watch out for patrols, mind your aggro range, monitor debuffs, interacting with the environment for mechanics and paying attention to actual boss animations rather than just waiting for a meter and orange cone to move out of. It's fine the way it is and helps separate people paying attention from those who sorely aren't. So many runs of it I've seen start abysmally from a DPS performing poorly, healer not balancing heals and dmg, or tanks not bothering to react to unexpected adds. The upside to those runs is when people wake up and pull themselves together after some coaching and turn a possibly long painful run into an enriching experience. You don't get better from easy content.

And auto ditching a dungeon just cause you don't find it fun is so incredibly rude to the other 3 players. Especially if you were a healer or tank role.