Yeah, it's always annoying to queue for 30m for an unpopular instance that you need for whatever reason, only to have people drop as soon as they load in good.



Yeah, it's always annoying to queue for 30m for an unpopular instance that you need for whatever reason, only to have people drop as soon as they load in good.
___Malfoy __/thefleurentine.tumblr.combecause diamonds are forever, as is dust.
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It's always "fun" when the party wants to kill everything in the first room. It's long, a lot of trash, tedious. Not really fun. Bosses are okay, though.
Wait, Aurum Vale is "hard"?!?



People think that if it's easy to them that it's easy for everyone or the majority.
The human mind is too self-sure
So, they should change it because you don’t think it’s fun? Or because you think it’s hard? I personally think it’s okay as it is.it's these kinds of responses that make me angry. I am good and can complete this dungeon if need be but sir it isn't fun to me. When I play I want to have fun and the mechanics of this dungeon are not I repeat fun to me. It could be fun to you but it's not about you it is about me.
On one hand, I agree that the dungeon isn't difficult, but rather poorly designed in a couple spots; to say nothing of the awkward level capping that prevents some of us from using level 50 abilities (cap at i50 would be a fine compromise, imo). On the other hand, I loathe running it in a roulette with PUGs, because too much is made difficult or slow by random people when it really doesn't have to be. When I get it in a group full of friends? We shrug and get through the dungeon just fine.



One person's ugly art is another person's beautiful art. Perspectives will not always be the same, I like Aurum vale a lot actually.



Aurum vale can still put people in their place, but I think that's perfectly fine. Coincounter has to have the most kills of any dungeon boss. He and Gorgimera probably get drinks together in their off time.
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