I wish I understood how people could possibly support Auto Attack for Archer Bows. Such a bad idea. They are going to have to nerf the damage so much it's painful to think about.
I wish I understood how people could possibly support Auto Attack for Archer Bows. Such a bad idea. They are going to have to nerf the damage so much it's painful to think about.
Yea, that makes sense.. I'm clearly freaking out and not just trying to have a rational discussion that is constantly invaded by trolls..
I'm sorry you don't have thoughts of your own, but I do.
your right, maybe my little joke was more cutting than funny. i have a lot of respect for tanaka, but i still think he would sabotage yoshi's games. by giving him 8 hotfixes to ruin a patch even before it was releasedYou should show a little respect..
Tanaka did this
The Death Trap (programmer)
Genesis (producer/scenario/game design)
Alpha
Suishō no Dragon
Yokohama Minato Renzoku Satsujin Jiken
Final Fantasy (game design)
Final Fantasy II (game design)
Final Fantasy III (game design)
Final Fantasy Legend II (game data)
Secret of Mana (producer, concept / System design, Scenario message data)
Seiken Densetsu 3 (director)
Xenogears (producer/battle design)
Chrono Cross (producer/battle design)
Threads of Fate (producer)
Final Fantasy XI and expansions (producer)
Final Fantasy III (DS version) (executive producer/director)
SaGa 2: Hihou Densetsu (DS version) (co-executive producer/general supervision)
Final Fantasy XIV (Prior to December 2010) (producer)
What have you done with your life?
(sorry joking again, not funny i know )
What I have shown you is reality. What you remember, that is the illusion.
Yea and im sure if it wasn't for Sakaguchi Final Fantasy wouldn't even exist.You should show a little respect..
Tanaka did this
The Death Trap (programmer)
Genesis (producer/scenario/game design)
Alpha
Suishō no Dragon
Yokohama Minato Renzoku Satsujin Jiken
Final Fantasy (game design)
Final Fantasy II (game design)
Final Fantasy III (game design)
Final Fantasy Legend II (game data)
Secret of Mana (producer, concept / System design, Scenario message data)
Seiken Densetsu 3 (director)
Xenogears (producer/battle design)
Chrono Cross (producer/battle design)
Threads of Fate (producer)
Final Fantasy XI and expansions (producer)
Final Fantasy III (DS version) (executive producer/director)
SaGa 2: Hihou Densetsu (DS version) (co-executive producer/general supervision)
Final Fantasy XIV (Prior to December 2010) (producer)
What have you done with your life?
If you aren't Japanese your opinion doesn't matter .. did you not know ?Well hopefully, my having made this a discussion will ensure that they are.
You do know that we won't be getting jobs for a few months, right? And not everyone at 50 plays 100% of the time in a full party?
The changes affect mages that are already at 50 just as much as it affects those who are lower level. We're gonna be having to deal with it for a few months regardless. And I still say these changes are wonderful.
My bad I just keep reading you cry about everything. Next time try not to blow my mind with so many of these "rational" discussions.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
i think this is the worst thread i have ever read and i read a lot....A list of things to fix for these Class Overhauls:
Lancer is supposed to be a Dragoon, not a Dark Knight.
Conjurers do not have enough offensive abilities for Solo.
Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
Mages do not have enough spells. Mages should always have more skills than Melees
There is a severe lack of Enfeebling Magic.
Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
Archer's Bow should not be an Auto Attack.
These are all opinions and it won't make MY game better. just because you do not like it does not mean we all wont.
Please wait to play before you complain even tho i no its hard for you.
^this and DNO sig explains my points rather well.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
A list of things to fix for these Class Overhauls:
Lancer is supposed to be a Dragoon, not a Dark Knight.
Conjurers do not have enough offensive abilities for Solo.
Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
Mages do not have enough spells. Mages should always have more skills than Melees
There is a severe lack of Enfeebling Magic.
Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
Archer's Bow should not be an Auto Attack.
Yeah, I totally agree with most all of these, except the first and last. I don't think they've stepped outside of any boundaries so far in their LNC/DRG design. As more lore rolls in, I'd expect it will feel like a more appropriate fit. And, having ARC as my first 50 since launch, I've always wanted an option for ranged auto-attack. It would be great if it's toggleable, but even if it's not, I'm sure simply turning around and not facing the target would stop auto attack, much like a melee would do if needed to quickly stop dmg. ARC, especially since 1.19, needs all the TP it can get at this point.
The rest of the post is spot on, based on what has been currently announced. I am a mage at heart from XI, and primarily play CNJ in XIV, but these reforms to mage classes definitely leaves me unenthusiastic about our future. It's almost as if they just blended all the classes together to have all similar playstyles.. with just different actions. Mage and Melee have always been two completely different "feels" with completely different playstyles, and Dev's are kinda taking away from that by putting all the classes on the same linear setup. Though I have to admit, some of the melee classes seem alot more appealing due to these reforms as well.
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