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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Eight Fixes to Make These Changes Good.

    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    (26)

  2. #2
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    I agree with you except for the pugilist for which i'm waiting to see how it's gonna work. As of now it's seems quite nice to me but maybe it will be like you said.
    (1)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shaedhen View Post
    I agree with you except for the pugilist for which i'm waiting to see how it's gonna work. As of now it's seems quite nice to me but maybe it will be like you said.
    I think it was a cool concept, but if there is one thing SE has never done right, it's the blending of Physical and Elemental Damage. In this particular case, my fear is that not being able to choose from every element will result in these two skills being significantly diminished on 80% of the enemies. I wish they had gone with a Element based on (insert factor here) kind of effect.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    lol BLM has over all less solo capabilites than WHM. cross classing cure spells and buffs will most likely be nerfed when done so.
    WHM has cures, buffs, nukes and an utlimate attack
    BLM literally only has a few nukes...... thats it.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    lol BLM has over all less solo capabilites than WHM. cross classing cure spells and buffs will most likely be nerfed when done so.
    WHM has cures, buffs, nukes and an utlimate attack
    BLM literally only has a few nukes...... thats it.
    White Mage and Black Mage are not Soloing Classes.

    I'm talking about Conjurer and Thaumaturge. They are Different.
    (5)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Kiote View Post
    White Mage and Black Mage are not Soloing Classes.

    I'm talking about Conjurer and Thaumaturge. They are Different.
    ok your right i miss read that part.

    i think its wrong to assume that a CNJ should have so many offensive spells when its now being designed to mainly buff/heal but i guess thats personal taste.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    ok your right i miss read that part.

    i think its wrong to assume that a CNJ should have so many offensive spells when its now being designed to mainly buff/heal but i guess thats personal taste.
    I don't specifically mean offensive spells. But it needs some kind of combat prowess, even if those abilities become locked when White Mage is equipped.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Kiote View Post
    I don't specifically mean offensive spells. But it needs some kind of combat prowess, even if those abilities become locked when White Mage is equipped.
    ok im gonna ask because i dont remember this being stated.
    are all class abilities going to be locked in JOB form? or only some of them?
    when they say class exclussive does that just mean for cross classing?

    i ask because each JOB only has about 3 (give or take...1) abilities total. so that means your job will only be using 4-5 abilities yet classes can use so much more?
    if so, Jobs sound quite shallow and boring if you dont have much to use.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Wow you're wrong about almost literally everything! That's impressive!

    I am a bit concerned about the capacity for PGL, CON, and THM to deal damage against opponents with strong elemental strengths/weaknesses, but on the other hand, different elements having different hats means that we'll have to adjust our strategies on a per-battle basis, which is interesting to me.

    I can't even begin to comprehend why you'd rather have an Archer that is annoying and crappy rather than an Archer that is -not- annoying.

    OH WAIT you're right about there not being enough enfeebling magic, they do need to take advantage of the opened-up design space they've enabled here and introduce a few new classes and jobs sooner than later. Well, I'd /like/ it if they did. But we have Sleepga, which is sort of the important one for a many vs. many situation, so...
    (1)
    7UP!


  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    You're fighting a lost crusade here.
    (32)

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