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  1. #1
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Eight Fixes to Make These Changes Good.

    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    (26)

  2. #2
    Player
    Shaedhen's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    I agree with you except for the pugilist for which i'm waiting to see how it's gonna work. As of now it's seems quite nice to me but maybe it will be like you said.
    (1)

  3. #3
    Player

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    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    lol BLM has over all less solo capabilites than WHM. cross classing cure spells and buffs will most likely be nerfed when done so.
    WHM has cures, buffs, nukes and an utlimate attack
    BLM literally only has a few nukes...... thats it.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
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    Mar 2011
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    Gridania
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    1,620
    You're fighting a lost crusade here.
    (32)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shaedhen View Post
    I agree with you except for the pugilist for which i'm waiting to see how it's gonna work. As of now it's seems quite nice to me but maybe it will be like you said.
    I think it was a cool concept, but if there is one thing SE has never done right, it's the blending of Physical and Elemental Damage. In this particular case, my fear is that not being able to choose from every element will result in these two skills being significantly diminished on 80% of the enemies. I wish they had gone with a Element based on (insert factor here) kind of effect.
    (1)

  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Lancer is supposed to be a Dragoon, not a Dark Knight.
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.

    Quote Originally Posted by Kiote View Post
    Conjurers do not have enough offensive abilities for Solo.
    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.

    Quote Originally Posted by Kiote View Post
    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.

    Quote Originally Posted by Kiote View Post
    Mages do not have enough spells. Mages should always have more skills than Melees
    Perhaps. Again, not enough info yet to know how this will play out.

    Quote Originally Posted by Kiote View Post
    There is a severe lack of Enfeebling Magic.
    There are lots of additional effects to magic now when you do it in a combo.

    Quote Originally Posted by Kiote View Post
    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?

    Quote Originally Posted by Kiote View Post
    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
    That's why you use the element that the target monster is weak to.

    Quote Originally Posted by Kiote View Post
    Archer's Bow should not be an Auto Attack.
    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    (47)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    lol BLM has over all less solo capabilites than WHM. cross classing cure spells and buffs will most likely be nerfed when done so.
    WHM has cures, buffs, nukes and an utlimate attack
    BLM literally only has a few nukes...... thats it.
    White Mage and Black Mage are not Soloing Classes.

    I'm talking about Conjurer and Thaumaturge. They are Different.
    (5)

  8. #8
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    Quote Originally Posted by Rentahamster View Post
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.


    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.


    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.


    Perhaps. Again, not enough info yet to know how this will play out.


    There are lots of additional effects to magic now when you do it in a combo.


    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?


    That's why you use the element that the target monster is weak to.


    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    I agree .
    (22)

  9. #9
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    CNJ will be fine solo. Grab some spells from THM to help out with soloing, the basic nukes will most likely be low level. THM will be able to get Cure from CNJ so it's fine too.

    Also, damage + Enfeebling is way more effective and useful than just enfeebling on its own because you're actually contributing even if the debuff fails.

    I also have a sneaking suspicion that they are changing the elemental system from "Enemies resist absolutely everything except 1 element" to "Enemies are weak to 1 element, everything else is ok, 1 element is crappy against them". The spells are getting diverse enough to warrant it.

    Changes are awesome, etc.
    (7)

  10. #10
    Player

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    Quote Originally Posted by Kiote View Post
    White Mage and Black Mage are not Soloing Classes.

    I'm talking about Conjurer and Thaumaturge. They are Different.
    ok your right i miss read that part.

    i think its wrong to assume that a CNJ should have so many offensive spells when its now being designed to mainly buff/heal but i guess thats personal taste.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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