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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Your "opinions" as you call them have no real merit seeing as you have not seen how these changes affect the classes.
    Considering what they announced for changes, and what they said they were gonna do just before the announcement, and how they are always putting things together last minute... AND how the game always takes the minimalist approach to everything, it's quite safe to say SE has NOT had enough time to fully test this out.

    SE didn't even make abilities/spells that go with their initial design from a few days previous.
    How is it hard to believe we can't trust them to deliver a balanced system?

    I'm not even talking about FFXI, I'm solely looking at what Yoshida has done multiple times, and looking at the most likely probability.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I think you will find that when most MMO's change large parts of its battle system it rarely releases completely balanced.

    Just look at WoW after Cataclysm was launched, they had to go back several times and make changes to certain classes, this will be no different.

    Dev team has said that its work in progress multiple times and the whole reason we are getting this info early is to get our opinion.
    (0)

  3. #3
    Player
    IStolzI's Avatar
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    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Correct me if I'm wrong, but dragoon and dark knight were combined in XII IZJS so it's not exactly new to the series to happen. I think it's fine considering they're not adding more melee anytime soon, and I think a lot of weapons will come before scythes. (Muskets, Katanas, Great Swords).

    Conjurers have an ability that raises their damage output 20%, and two elemental magics, as well as sleep. Reactionary skills should definitely be class specific. It makes the classes more unique. Archer's bow is auto attack bc Archers have been complaining about their auto attack.

    I agree with the other points you made.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,244
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.

    Conjurers do not have enough offensive abilities for Solo.

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.

    Mages do not have enough spells. Mages should always have more skills than Melees

    There is a severe lack of Enfeebling Magic.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)

    Archer's Bow should not be an Auto Attack.
    Where do you get lancer being a DRK? Because of like one ability? Get over it.

    Armoury system DUH. CNJ has plenty enough spells in 1.20 and what they are missing they will get from THM.
    I can see your point here for a change.

    Try it before you knock it.

    Agreed but enfeebs will be fixed in due time, they have to have some spells to have for a new mage class when they put one out.

    A job is a specialization of 2 or maybe more later set classes. There will be quit a big difference from the abilities I have read. Yet another point I do not understand in your post.

    I am sure it will be adjusted, it sounds neat at least.

    Archers bow should have been a ranged auto attack from day one. That was my number one gripe about Archer since alpha build. For you to say otherwise is mind blowing. (Now we will actually be able to dodge and shoot instead of being stuck in an animation lock)

    My suggestion to you instead of suggesting make the game more like FFXI, just go play FFXI. We got a new game here that is trying to be different and interesting in its own way.
    (0)
    Last edited by Dargoth_Draconia; 11-20-2011 at 08:24 AM.

  5. #5
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Dargoth_Draconia View Post
    Archers bow should have been a ranged auto attack from day one. That was my number one gripe about Archer since alpha build. For you to say otherwise is mind blowing. (Now we will actually be able to dodge and shoot instead of being stuck in an animation lock)
    See my post above. You're assuming that AA on archer will allow free movment, in all likelyhood it won't, again for the
    reason I mentioned above, you can try to counter-argue me all you want, but I have actually have experience firing both bows and rifles IRL.
    (0)

  6. #6
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vanguard319 View Post
    See my post above. You're assuming that AA on archer will allow free movment, in all likelyhood it won't, again for the
    reason I mentioned above, you can try to counter-argue me all you want, but I have actually have experience firing both bows and rifles IRL.
    Shooting bows IRL=/= Shooting bows In-game.
    (2)

  7. #7
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Quatre View Post
    Shooting bows IRL=/= Shooting bows In-game.
    doesn't matter, you can only stretch the threshold of what is believable so far. You can't nock, draw, hold, and shoot a bow from an unstable position (i.e. while running). an exception is mounted archery, but even then, you require a special saddle, plus several years of additional training to become proficient.
    (0)

  8. #8
    Player
    MartaDemireux's Avatar
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    Mar 2011
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    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vanguard319 View Post
    doesn't matter, you can only stretch the threshold of what is believable so far. You can't nock, draw, hold, and shoot a bow from an unstable position (i.e. while running). an exception is mounted archery, but even then, you require a special saddle, plus several years of additional training to become proficient.
    Because casting magic, midgets wielding axes as large as them, cat-human hybrids and giant mounted turkeys haven't done that already! I welcome the auto-attack. Besides, when using a lightweight bow you can move slowly or even normally while knocking arrows, pausing to shoot. Wouldn't even have to pause in this game as they don't include an actual aiming element so that's fine. Every FPS like halo and all the war games you run while shooting any type of weapon, this isn't a big deal.
    (0)

  9. #9
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vanguard319 View Post
    doesn't matter, you can only stretch the threshold of what is believable so far. You can't nock, draw, hold, and shoot a bow from an unstable position (i.e. while running). an exception is mounted archery, but even then, you require a special saddle, plus several years of additional training to become proficient.
    Legolas did it in Lord of the Rings while surfing on a shield and climbing a moving Oliphaunt.

    -OP, did you really need to make another thread expressing your PERSONAL OPINIONS and trying to present them as fact?
    (0)

  10. #10
    Player

    Join Date
    Sep 2011
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    838
    Quote Originally Posted by Vanguard319 View Post
    See my post above. You're assuming that AA on archer will allow free movment, in all likelyhood it won't, again for the
    reason I mentioned above, you can try to counter-argue me all you want, but I have actually have experience firing both bows and rifles IRL.
    first this is not real life. but the main point is archer was so nerfed because it was so OP, why was archer so OP? you can draw on your real life experince for this one. archer is ranged, a pug or lancer has to get close to the target to hit it (lets not get into the lancer has a long reach argument, it is not as long as a archer and is still in AoF alot of the time) but archer can stand behind the healer and still hit the target. hit hit hit, rest let hate go down hit hit hit. this is why archer got nerfed. archers complained and complained.

    ok so your point you think AA will slow your mobility, well if that is the price you have to pay to get back some of your DD tough. you will never go back to how you was, you were OP and there was no balance
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

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