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  1. #11
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    But when twelve jobs have ways of completely negating a mechanic, and of the remaining three, one has a gap closer, I think it's fair for BRD/MCH to claim they want it too.
    By those standards, each of the twelve jobs should also get complete mobility and near 100% DPS uptime in all situations. Your own argument can be thrown back at you, BRD/MCH already have a huge advantage with mobility. Also it should be pointed out that not all jobs can negate all movement based mechanics. A PLD, for example, cannot use Tempered Will on both pushbacks on Exdeath.
    (13)

  2. #12
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabzy View Post
    By those standards, each of the twelve jobs should also get complete mobility and near 100% DPS uptime in all situations. Your own argument can be thrown back at you, BRD/MCH already have a huge advantage with mobility. Also it should be pointed out that not all jobs can negate all movement based mechanics. A PLD, for example, cannot use Tempered Will on both pushbacks on Exdeath.
    Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
    (3)
    Last edited by Bourne_Endeavor; 12-10-2017 at 06:03 PM.

  3. #13
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kabzy View Post
    By those standards, each of the twelve jobs should also get complete mobility and near 100% DPS uptime in all situations. Your own argument can be thrown back at you, BRD/MCH already have a huge advantage with mobility. Also it should be pointed out that not all jobs can negate all movement based mechanics. A PLD, for example, cannot use Tempered Will on both pushbacks on Exdeath.
    Quote Originally Posted by Bourne_Endeavor View Post
    It'd be a different argument if say, only Dragoon and Black Mage could cheese it due to Jumps and AM.
    "Everyone else has something, phys ranged should have something too" and "Only two jobs have something, everybody else should have that something" are completely different arguments and one can't be used to negate the other.

    What I do know is our bard is the only person in my static who gets blown back by every vacuum wave, and the only person who has no direct answer for Tidal Wave. It's an annoyance for the whole party to have to accommodate for. Does it break the game? Not at all--but that doesn't mean it's not annoying.
    (5)

  4. #14
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
    Eh...casters have cast times, so they lose attacks if they have to dodge...Bards and machinists can attack on the move, whenever and wherever they appear to, even if they'd have to run in circles all the time. Casters, even red mages, cannot do that (unless we'll count the instant-cast spells that are very weak and tend to be costly...if the caster does have them).

    There is no class that have anywhere near bards and machinists mobility. There's a knockback?! And?! Bards and machinists don't lose anything at all from actually going to the right point to make it irrelevant (alright, you cannot actually use skills during the sliding). Every other class does. If there's a knockback that pushes so far as to make the player out of range even on bard/machinist, then gap closers which are HALF of their range are just pitiful, so even Dark Knights lack any means of dealing with it.

    All in all, other classes get actual performance from anti-knockback (and even then, except for Surecast, those skills have unnecessarily high cooldown). It's only quality of life skill for bards/machinists, with no actual change in anything (heck, if used at the wrong time, the short animation lock can actually lower their performance...by too little to be relevant).
    (4)

  5. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kikix12 View Post
    snip
    When you’re speaking from a damage standpoint, then fine. Don’t give it to BRD/MCH. But considering that twelve other jobs can just completely ignore an annoying mechanic, and BRD/MCH just have to deal with it...well, I’d appreciate the QoL change. I don’t really like having to beg the PLD in V4S to cover me; which most don’t even do. It’s an annoyance, and I’d like to have a chance to ignore said annoyance like nearly every other job can.

    I mean, they changed Surecast to allow casters to continue casting while it’s active because casters complained about losing the GCD prior. QoL. Why can’t BRD/MCH have a QoL? Maybe they could make one of the Graze skills actually useful by adding a knockback nullification to it; since most of the Graze abilities are completely worthless in most, if not all, content.
    (2)
    Last edited by HyoMinPark; 12-10-2017 at 07:13 PM.

  6. #16
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Give ranged dps a knockback enhancement so they'll fly twice as far as everyone else. Challenge mode engaged.
    (8)

  7. #17
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Dualgunner View Post
    "Everyone else has something, phys ranged should have something too" and "Only two jobs have something, everybody else should have that something" are completely different arguments and one can't be used to negate the other.

    What I do know is our bard is the only person in my static who gets blown back by every vacuum wave, and the only person who has no direct answer for Tidal Wave. It's an annoyance for the whole party to have to accommodate for. Does it break the game? Not at all--but that doesn't mean it's not annoying.
    Agreed 100%

    They're two completely different arguments and is purely a QoL add on, not a game changing feature.
    (0)

  8. #18
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    (7)

  9. #19
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by AkashiXI View Post
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    I see those at more inconveniences for those jobs tbh. It gives them extra responsibilities that range dps could solve with a single button press like any other job. In addition, healers would have to sacrifice their already extremely tight tool kit of cross role skills to babysit the range dps. And if there's two range dps, then one of them is out of luck. Giving range a knockback prevention would not only be a QoL for the range dps but also so the other jobs wouldn't have to hold their hand on annoying mechanics.
    (0)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Bring back bowcasters and then give them knockback prevention :P
    (6)

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