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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Those aren't the same standards though. If we're going to use the mobility standard, why did Surecast get changed? Casters have near 100% uptime yet weren't told to "suck it up." At this point, it isn't even about damage but more an annoyance. Is it necessary? No. At best it would be a QoL change.
    Eh...casters have cast times, so they lose attacks if they have to dodge...Bards and machinists can attack on the move, whenever and wherever they appear to, even if they'd have to run in circles all the time. Casters, even red mages, cannot do that (unless we'll count the instant-cast spells that are very weak and tend to be costly...if the caster does have them).

    There is no class that have anywhere near bards and machinists mobility. There's a knockback?! And?! Bards and machinists don't lose anything at all from actually going to the right point to make it irrelevant (alright, you cannot actually use skills during the sliding). Every other class does. If there's a knockback that pushes so far as to make the player out of range even on bard/machinist, then gap closers which are HALF of their range are just pitiful, so even Dark Knights lack any means of dealing with it.

    All in all, other classes get actual performance from anti-knockback (and even then, except for Surecast, those skills have unnecessarily high cooldown). It's only quality of life skill for bards/machinists, with no actual change in anything (heck, if used at the wrong time, the short animation lock can actually lower their performance...by too little to be relevant).
    (4)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by kikix12 View Post
    snip
    When you’re speaking from a damage standpoint, then fine. Don’t give it to BRD/MCH. But considering that twelve other jobs can just completely ignore an annoying mechanic, and BRD/MCH just have to deal with it...well, I’d appreciate the QoL change. I don’t really like having to beg the PLD in V4S to cover me; which most don’t even do. It’s an annoyance, and I’d like to have a chance to ignore said annoyance like nearly every other job can.

    I mean, they changed Surecast to allow casters to continue casting while it’s active because casters complained about losing the GCD prior. QoL. Why can’t BRD/MCH have a QoL? Maybe they could make one of the Graze skills actually useful by adding a knockback nullification to it; since most of the Graze abilities are completely worthless in most, if not all, content.
    (2)
    Last edited by HyoMinPark; 12-10-2017 at 07:13 PM.

  3. #3
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Give ranged dps a knockback enhancement so they'll fly twice as far as everyone else. Challenge mode engaged.
    (8)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Bring back bowcasters and then give them knockback prevention :P
    (6)

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ...physical ranged has aoe refresh and tp regain, that no longer require sacrificing DPS for. That's a hell of a lot more imbalance than other jobs having surecast is. Ranged physical has a group movement speed up buff. I mean, they get so much already, why to they have to be 100% perfect dps?
    (4)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    ...physical ranged has aoe refresh and tp regain, that no longer require sacrificing DPS for. That's a hell of a lot more imbalance than other jobs having surecast is. Ranged physical has a group movement speed up buff. I mean, they get so much already, why to they have to be 100% perfect dps?
    ....What? You do realize Refresh and Tactician were a godsend to the old ways of MP/TP Refresh, right? So many people would not Promote their turret, nor sing Mage's or Army's when needed because of the DPS loss; MCH actually suffered a bit more than BRD in that regard because of how turret damage was weighted. We get "so much" at the cost of personal DPS--at least with regards to BRD because at most percentiles we're only doing more damage than the RDM with instant Raises every GCD.

    Also, you can't use Swiftsong (Peloton) in battle so....your argument with that is what, exactly?

    Quote Originally Posted by AkashiXI View Post
    I get what you’re saying 100%, I still think it’s not a requirement. I keep seeing people saying it’ll be a QoL change, but I personally see it as an intentional design choice. It makes sense, to me, why Bard and Machinist don’t have a preventive knock back move, just as it makes sense why we don’t have a gap closer either. It makes sense why Red Mage and Black Mage can teleport around, and why Summoner cannot. It makes sense why Melee have so many tools to stay on the boss (both role class and their job class), and why tanks only have one/none. Just my .02 though
    As far as I'm aware, RDM does not have an Aetherial Manipulation like BLM does.


    It's fine if you don't agree with me; that's your opinion. But mine is I think it's silly every other job can just say "screw you" to an annoying knockback mechanic while BRD/MCH have to beg the PLD to Cover them, or plead with the healer to rescue them. If it was something that only a few jobs could avoid due to the specific design of their job, then that would be fine. But it's every job except for two.
    (4)
    Last edited by HyoMinPark; 12-11-2017 at 06:16 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #7
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by HyoMinPark View Post
    ....What? You do realize Refresh and Tactician were a godsend to the old ways of MP/TP Refresh, right? So many people would not Promote their turret, nor sing Mage's or Army's when needed because of the DPS loss; MCH actually suffered a bit more than BRD in that regard because of how turret damage was weighted. We get "so much" at the cost of personal DPS--at least with regards to BRD because at most percentiles we're only doing more damage than the RDM with instant Raises every GCD.

    Also, you can't use Swiftsong (Peloton) in battle so....your argument with that is what, exactly?
    Not to mention Peloton is a bit of downgrade now that it consists of a cross role skill and has to be refreshed every 30 seconds. It's worse now than when it was Swiftsong.
    (1)

  8. #8
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by HyoMinPark View Post
    We get "so much" at the cost of personal DPS--at least with regards to BRD because at most percentiles we're only doing more damage than the RDM with instant Raises every GCD.
    >> At the cost of personal dps
    >MCH contributes more dps to a raid than SMN, the highest ranking dps that also has utility
    >BRD contributes just as much

    Personal numbers mean 0; why sam and blm are memes. These jobs already offer more than any other in the game, they don't need a niche skill to cover one weakness, one time, in one fight.
    (3)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by CreinCrein View Post
    These jobs already offer more than any other in the game, they don't need a niche skill to cover one weakness, one time, in one fight.
    The same argument can be used for Arm’s Length and Surecast. All DPS with the exception of SAM and BLM offer raid utility and contribute to a group; why give them a niche skill to cover one weakness, one time, in one fight.

    But I see that I’m in the minority here, so rather than waste my time arguing over something so small, I’m going to just concede and step out. Have a lovely day~.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post


    As far as I'm aware, RDM does not have an Aetherial Manipulation like BLM does.


    It's fine if you don't agree with me; that's your opinion. But mine is I think it's silly every other job can just say "screw you" to an annoying knockback mechanic while BRD/MCH have to beg the PLD to Cover them, or plead with the healer to rescue them. If it was something that only a few jobs could avoid due to the specific design of their job, then that would be fine. But it's every job except for two.
    I meant their lunge/jump back move :b I don’t remember their names. My point was they have a lot of mobility for a caster, as they’re intended to have.
    (3)

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