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  1. #11
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DeaconMoore View Post
    Ok, so I just did a dungeon and it told me I got an A- at the end. What exactly does that even mean though? How far off am I from an A or A+? Was I almost a B+? Was it just a lucky string of crits that one fight that pushed me there? How do I find out? Parser is how. A general ranking grade is just epeen stroking, it doesn't really tell you much. The actual numbers tell you what's going on.
    Maybe you are right with your stand.
    I can only talk from my pov and for the lower endgame it should be personal only.
    So you can analyze your own performance without being able to judge others.
    For preformed parties an option to make it a whole party parse would also be a good point.
    I think this would be a good middleground we two can agree on.

    For high endgame (Extreme, Savage and Ultimate) I think a parse needs no discussion, it's a must.
    Not only to analyze your own performance also to analyze party synergies and weaknesses, especially in statics.

    Quote Originally Posted by Selova View Post
    I just wanted to chime in on a few points here. The first being that leveling does nothing to teach you what your rotation is, there is no tutorial on how your job is supposed to function. If you are someone that doesn't look up guides on how a job is supposed to play or at the very least read the tooltips on your abilities, something that quite a few people already don't do given how often the topic of people not using aoe's in large trash pulls comes up, chances are they won't ever learn how their job is supposed to function or even play at a decent level because they can't be bothered doing any level of research because "It's their sub" and they will play how they wan't.


    The second point is that practice dummies are a terrible and flawed metric to gauge someones overall performance. I'm talking about your ability to push the damage required on a fight on top of executing all the mechanics perfectly, since the dummy is just a stationary target where you have a time limit to do as much damage that is required to pass the enrage. The only way to accurately improve your performance on a fight to fight basis is by having a tool to measure how much damage your doing, what mistakes you made and what you could have done better, while you are progressing on the actual encounter itself aka a parser.

    At the end of the day, we all have our own definition of what we view as relaxing and fun when we play mmos. I personally like having a tool that let's me see how much I'm contributing to the group, regardless of what level of content it is. While it may not be needed, there are those of us that get enjoyment out of playing our jobs as optimally as we can and even more rewarding when you are performing well alongside others. Cheers.
    You see people not learning while leveling, reading tooltips or guides wont learn with a parser, because they don't care or can't be bothered.

    For your second thought, dummies are a very good tool to memorize and practice your rotation, also to measure the performance of different meld settings. The application from dummy to the "real" fight has to be in the fight of course and I never denied this.

    For your last point, yes, we have all our own definition, but nothing prevents you to play your job at highest performance without a live display of your parse or the parse of others.
    (2)
    Last edited by Legion88; 12-06-2017 at 03:08 PM.