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  1. #13
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by KaldeaSahaline View Post
    If you can find a way to make solo content in this game engaging let me know. I haven't found it. Citing specific examples of how you would design it would go a long way.

    I long thought about 4 man (this concept was originally 4 man), but found that you are simply limited on breadth of mechanics and it was really hard to make tanking engaging as a 4m party.

    You would be turned away from relics because of the number of people in your party? You do 24 mans don't you? You do your trial roulette right? Or do you strictly only do expert dungeons? This seems like irrational bias, but I'll let you clarify your statement before making any judgment.
    Relics aren't meant to be heavily mechanic based, they're meant to be a grind, otherwise they would be on par with a major raid and people don't want to raid for their relics or at least the average player base wouldn't.

    I haven't done Shin Ex, O1-4S, I only completed non savage of Omega and story mode of the SB primals, haven't unlocked the new 24 man.

    Speaking strictly for myself, I play the game roughly 3-4 hours a week. I am capped on every single tome in the game. I have nothing to spend them on. The good news is that if you do it via PF, you don't need any tomes if someone wants to pay your way for you.
    Yeah I never claimed it was hard to cap them, I just don't like grinding tomes because well I prefer to earn my gear rather than buy it. aka go through a dungeon and get it as a drop is more rewarding for me than getting a token to buy said gear. Again comes from the old school player in WoW when you earned everything, nothing was handed to you.

    May I ask what your aversion to raid content is? What specifically about 'raid content' bothers you?
    That's a lot to go in but i'll try to sum up the main points.

    1. Too much elitism and not enough statics these days from my experience.
    2. I don't care about min/max BIS crap, I did that in WoW for years and burned out on it.
    3. Gear elevators, becomes worthless after a few months of a higher tier.
    4. Lack of helping learn the fights, I play on a console and I don't use discord.
    5. SE basically has made the game into dance dance revolution or DPS sponges instead of actual meaningful content.
    6. Generally hate the instant KO mechanics, along with too small areas to move...Not fun imo for raiding.

    All in all I love the concepts you came up with just not in an MMO environment, I would love to see stuff like that added to POTD 2.0 or some such, just leave the relic alone, since we're getting relic armor along with weapons it's just too much to handle imo for the average player. SE doesn't have a habit of scaling content down, you can still wipe quite easily on original coil, ARR primals, etc. I love the challenge of soloing back content but SE just keeps the mechanics too heavily in them, to do for the most part.
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    Last edited by Shouko; 12-06-2017 at 07:45 AM.