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  1. #21
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Llugen View Post
    So perhaps we shouldn't be fighting about it in this thread, but MNK's damage really is just fine, or at least the highest damage MNKs are WAY out-damaging the highest damage DRGs by anywhere from 7-12%. Furthermore, all the highest percentile MNKs I know love the job and lament it ONLY because of the state of BRD+MCH+DRG.

    Read: The biggest issue with MNK/DRG is that DRG is required for disembowel for BOTH BRD AND MCH for the meta. This is the biggest thing "wrong" with MNK, and the meta, is this reliance on piercing, so MNK is shunned. This issue should have been fully addressed back in 3.2 when it first cropped up, but alas.
    That's part of the problem, yes, but now when people are complaining who still main it, or used to main it but abandoned it this expansion, the skills for the job are an absolute mess. The complaint isn't that we're not meta, its that our skills are locked behind multiple layers of RNG, and our toolkit is at odds with itself. We have skills to extend our buffs that mean we have to fail and intentionally take damage, or we're punished if we have a competent scholar who gets a strong enough galvanize on us that we don't take damage at all. Our primary skill to refresh our primary job buff is on a 3 minute cool down ever since ARR, whereas comparable skills on NIN, DRG, and BLM are on cool downs less than a minute long, and the build up time to get back our buff without that skill is much more punishing than the brief amount of time one of these jobs has to wait to restore their buff.

    The piercing debuff definitely hurts us when it comes to raiding, yes, but the problems run far deeper than that.
    (7)
    Last edited by wereotter; 12-03-2017 at 04:11 PM.

  2. #22
    Player
    Zafire063's Avatar
    Join Date
    Nov 2017
    Posts
    10
    Character
    Zafire Vanithil
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Llugen View Post
    NIN: 5% Trick Attack please, also shorten Shadewalker
    If they did that, the duration of the debuff would have to increase as well. Trick Attack would be basically identical to MCH Vulnerability (5% 10 secs every minute vs 5% 20 secs every 2mins). Why bring a melee when a ranged can do exactly the same thing, and has more damage to boot? If anything they should give trick attack to another class too.
    (0)

  3. #23
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zafire063 View Post
    If they did that, the duration of the debuff would have to increase as well. Trick Attack would be basically identical to MCH Vulnerability (5% 10 secs every minute vs 5% 20 secs every 2mins). Why bring a melee when a ranged can do exactly the same thing, and has more damage to boot? If anything they should give trick attack to another class too.
    Because of LB penalty?
    Because NIN still has Shadewalker, Smokebomb and Slash debuff?
    Because it's still 30 seconds of extra damage every 2 minutes vs just 20 seconds with MCH alone?
    (0)

  4. #24
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Zafire063 View Post
    If they did that, the duration of the debuff would have to increase as well. Trick Attack would be basically identical to MCH Vulnerability (5% 10 secs every minute vs 5% 20 secs every 2mins). Why bring a melee when a ranged can do exactly the same thing, and has more damage to boot? If anything they should give trick attack to another class too.
    Maybe they can make them cancel each other making so you don't have to bring a NIN to a party
    (0)

  5. #25
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aomine1992 View Post
    Tanks - maybe some tweaking of tenacity to avoid the issue tanks had with crafting accs being more viable than the higher ilvl ones..or just make tenacity not useless in general -_-
    They just have to make DH the DPS role stat and it would fix some things imo.
    (0)

  6. #26
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Because of LB penalty?
    Because it's still 30 seconds of extra damage every 2 minutes vs just 20 seconds with MCH alone?
    Wha?
    /10char
    (0)

  7. #27
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    Mch: “The community seemed to not like the change we made in 4.15, so we’re lowering Hypercharge back to 5%.”
    (1)

  8. #28
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    I expect bahamut to stop chasing us around , stand still and wyrmwave stuff
    (0)

  9. #29
    Player
    Zafire063's Avatar
    Join Date
    Nov 2017
    Posts
    10
    Character
    Zafire Vanithil
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Silver-Strider View Post
    Because of LB penalty?
    Because NIN still has Shadewalker, Smokebomb and Slash debuff?
    Because it's still 30 seconds of extra damage every 2 minutes vs just 20 seconds with MCH alone?
    SAM and WAR can provide slashing debuff. Are you saying Shadewalker/Smokescreen is worth a raid spot by itself? I can't even think of a scenario besides Neo-Exdeath where if you use it at the pull and forget about it nothing bad happens. If they wanted to make enmity control our niche the CD's would have to be lowered significantly. Even then, not really sure if that'd be worth a raid spot over superior damage.

    There is always going to be a meta, I don't see anyone complaining about BRD's >.>
    (2)

  10. #30
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    asdfsasdfasdfsdfa
    (0)

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