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  1. #1
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100

    Try to predict Nerf/Buff/QoL of 4.2 DPS Edition

    Hey are you bored like me then you come right place...Come have some fun & predict what devs gonna do to you re fav jobs even it Buff or Nerf or QoL it always fun to see if you can somewhat get it or not.

    here goes my prediction

    Nerf: SMN DMG how strong they are & fflogs shows they are number one on statistics all hard fights more likely the 2 dots gonna get reverted to 50 pot to 40 pot or much more.

    Buff: BLM DMG they arent sam of caster & no one wants them on ultimate so for sure buff incoming. RDM DMG might get some abit potencies on there moves cuz they are bottom barrel.

    QoL: Invigorate will have lucide dream effects to cut half eminity. MNK Kit changes to make it fun again.There chance... it going make them OP.
    (0)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Buff: BLM - Fire and Blizzard IV potency restored to HW values
    Nerf: NIN - Trick Attack reduced to 5% increased damage on target but positional requirement removed.
    QoL: MNK - Riddle of Earth CD reduced to 30 seconds
    (2)

  3. #3
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    MCH gets a buff on something.
    (0)

  4. #4
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Silver-Strider View Post
    Buff: BLM - Fire and Blizzard IV potency restored to HW values
    Nerf: NIN - Trick Attack reduced to 5% increased damage on target but positional requirement removed.
    QoL: MNK - Riddle of Earth CD reduced to 30 seconds
    I bet that NIN one is going to happen, because I plan on maining NIN for raiding since I can't see them fixing MNK. Whenever I pick a job and enjoy it, it gets nerfed or tweaked to the point where I don't want to play it anymore.


    Okay, let me try:
    DRK - More mitigation tools, magic defense debuff added to an existing weaponskill
    MNK - Return of Touch of death but not a dot but some kind of target debuff, might be our "Trick Attack" OR Riddle of Fire speed penalty reduced or gone
    MCH - A trait where we can replenish ammo after a critical hit (RNG chance obv)
    (0)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Monk continues to get ignored because "its damage is fine"
    (25)

  6. #6
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    76
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Monk continues to get ignored because "its damage is fine"
    Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".

    I'll be shocked if the devs actually make a meaningful attempt to improve anything related to mnk in 4.2. Even something simple like making forms last 12 seconds instead of 10 so coeurl form won't drop before GL3. Which wasn't a thing in HW because GL only lasted 4 seconds longer then a form instead 6 seconds like it is now.

    Like, anyone on the dev team playing mnk for a few minutes should notice this. Come on...
    (5)
    Last edited by echo78; 12-02-2017 at 02:45 PM.

  7. #7
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by echo78 View Post
    Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".
    Ah but don't you remember? Monk was brought for one fight one time because people were undergeared and needed the tiny defensive boost from Mantra! Therefore, monk is fine for now and always. Glaring rotational problems due to riddle of fire? Bizarre and unreliable mechanics like riddle of earth and brotherhood? A laughably neutered rotation that leaves no room for optimization? All of those don't matter 'cause monk was brought to Brute Justice and Neo Exdeath for Mantra once.

    weeps silently


    Seriously though, Monk is the only job in the game to have fewer abilities in their rotation now than when ARR came out. Even if you wanna include Elixir Field and TFC (lol nobody includes tornado kick), Monk *still* has fewer buttons today than when 2.0 came out (losing Impulse Drive [yes it was technically a DPS gain up until like 2.1], Touch of Death, and Fracture).

    Oh uh, back on topic for the main thread:
    No changes to Monk, as predicted. Some tiny nerf to ninja, an out-of-nowhere buff to dragoon, and some QoL change for black mage is my guess.
    (4)

  8. #8
    Player
    BucklesTrespen's Avatar
    Join Date
    Dec 2016
    Posts
    176
    Character
    Bucky Trespen
    World
    Jenova
    Main Class
    Pugilist Lv 100
    I read the Monk patch notes already. They are:

    Riddle of Earth cooldown increased to 90 seconds (up from 60)
    Reason: To continue delivering a fun and engaging melee battle system in which using an ability rewards players when used correctly, we have increased the cooldown on Riddle of Earth because we believe that if you wait for something for longer - the anticipation builds - meaning you will feel a greater sense of enjoyment when using it.

    Earth Tackle now knocks mobs back an additional 11 yalms.

    Wind Tackle now only has 1 charge (down from 2)

    Fire Tackle potency is now 22 (down from 30)

    Tornado Kick potency increased to 650 (up from 330) but now requires 4 stacks of Greased Lighting.
    (13)

  9. #9
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    SMN gets more buffs.
    (0)
    ʕ •́؈•̀ ₎ *WIZARD EXTRAORDINAIRE*

    . ∧_∧
    ( 。・ω・。 )つ━☆・*。
    ⊂   ノ    ・゜+.
     しーJ   °。+ *´¨)
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          (¸.·'* ☆

  10. #10
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    QoL for MCH: nothing.

    No changes to make Flamethrower more consistent or responsive, no changes to fix Flamethrower's tendency to waste overheat during AOE, nothing to make Cooldown more useful, nothing to make Wildfire + overheat less ping-dependent, and certainly not anything to fix that awkward moment when you realize you can't fit another Cooldown into overheat and hit Split Shot instead, but it cancels the attack because it tried to do a heated shot and you don't have heat anymore.
    (1)

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