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  1. #11
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by echo78 View Post
    Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".
    Ah but don't you remember? Monk was brought for one fight one time because people were undergeared and needed the tiny defensive boost from Mantra! Therefore, monk is fine for now and always. Glaring rotational problems due to riddle of fire? Bizarre and unreliable mechanics like riddle of earth and brotherhood? A laughably neutered rotation that leaves no room for optimization? All of those don't matter 'cause monk was brought to Brute Justice and Neo Exdeath for Mantra once.

    weeps silently


    Seriously though, Monk is the only job in the game to have fewer abilities in their rotation now than when ARR came out. Even if you wanna include Elixir Field and TFC (lol nobody includes tornado kick), Monk *still* has fewer buttons today than when 2.0 came out (losing Impulse Drive [yes it was technically a DPS gain up until like 2.1], Touch of Death, and Fracture).

    Oh uh, back on topic for the main thread:
    No changes to Monk, as predicted. Some tiny nerf to ninja, an out-of-nowhere buff to dragoon, and some QoL change for black mage is my guess.
    (4)

  2. #12
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Ninja is going to lose 20 potency somewhere.

    Dragoon is going to get buffed out of nowhere.

    Bard is going to get even more qol changes.

    Monk and Sam is going to be ignored.

    Black Mage will be buffed because Yoshi mains it.

    Smn will see nerfs.

    Dps meta will still be all physical yawn.
    (0)

  3. #13
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    I might suggest streamlining tank stances a little bit better. Make Grit/Shield/Sword off-GCDs that cost no MP like Defiance/Deliverance, possibly consider toying with the amount of damage output reduction to encourage players to stay in tank stance more for less penalty.
    Actually both Grit and the oats are better than Defiance and in the end they are balanced.
    When you activate Grit/shield you instantly acquire tank status, while on the other hand activating Defiance does nothing until you get healed not to mention that you get locked in it for 10 secs plus the fact that since now healing is done more with abilities the +20% healing received from magic is not as useful (not to mention that now you can't use unchained anymore because of Inner release)
    If you make them OGCD you would simply unbalance them
    (0)

  4. #14
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    So perhaps we shouldn't be fighting about it in this thread, but MNK's damage really is just fine, or at least the highest damage MNKs are WAY out-damaging the highest damage DRGs by anywhere from 7-12%. Furthermore, all the highest percentile MNKs I know love the job and lament it ONLY because of the state of BRD+MCH+DRG.

    Read: The biggest issue with MNK/DRG is that DRG is required for disembowel for BOTH BRD AND MCH for the meta. This is the biggest thing "wrong" with MNK, and the meta, is this reliance on piercing, so MNK is shunned. This issue should have been fully addressed back in 3.2 when it first cropped up, but alas.


    @Remedi, it's the MP cost of the stances that sucks. Needing MP to turn on the other oath/Grit blows your Dark Arts/Requiescat MP table, and that really bites. About the reduction, that is true, but I think a different workaround would be better.
    (3)
    Last edited by Llugen; 12-03-2017 at 01:45 AM.

  5. #15
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jxnibbles View Post
    Ninja is going to lose 20 potency somewhere.

    Dragoon is going to get buffed out of nowhere.

    Bard is going to get even more qol changes.

    Monk and Sam is going to be ignored.

    Black Mage will be buffed because Yoshi mains it.

    Smn will see nerfs.

    Dps meta will still be all physical yawn.
    lol was gonna say drg gonna get aome qol tweaks again.
    (0)

  6. #16
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    SMN DoTs potency will be changed from 50 to 45
    (0)

  7. #17
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    SMN DoTs potency will be changed from 50 to 45
    I really don't think they will be doing this, to be honest. SMN is strong certainly but it's the ONLY caster that's even close to competing for the "meta" slot, so I'd much sooner think bigger buffs to BLM and possibly some to RDM utility (and single-target proportionally to whatever they do with BLM)
    (1)

  8. #18
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    Give brd and mch piercing defbuff so drg doesn't have to be a requirement all the time. Which will open up a spot for any other dps.
    Give mnks brothehood physical and magical.
    Give shirk to dps and bloodbath to tanks
    (1)

  9. #19
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Maybe they should just abolish the whole blunt/piercing/slashing weakness. Just keep it simple, Physical and magical.
    (10)

  10. #20
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    SMN - fix pet AI and Bahamut AI

    MNK - maybe looking at the first phase of skill over haul or maybe a complete overhaul

    DRK - looking at a big overhaul as well (or else will continue to be the stormbloods PLD this round)

    MCH - in an okay place but may get some much needed QOL changes

    BLM - get buffed and maybe lowering some spell cast times, make foul instant.

    RDM - some potency buffs it is the bottom caster.

    Tanks - maybe some tweaking of tenacity to avoid the issue tanks had with crafting accs being more viable than the higher ilvl ones..or just make tenacity not useless in general -_-
    (0)

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