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  1. #1
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deminia View Post
    I am with you. So far, the only fighting class I really enjoyed was Pugilist. At first glance, I am very unhappy that PGL is now going to rely on a lot of mp based moves. I didn't level PGL to be a magic user class, but a pure fighting class. It was, for me, a huge disappointment to read these mp based changes.

    Restoring MP using the evasion based action is ok solo, but will likely be highly problematic during any party content. There needs to be at least one more option that does not rely on a mob trying to hit me during a party situation.
    These are all actions a pug can use to get mp back.

    PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.

    CON Abl. 2 - Temporarily halves enmity and gradually restores MP.

    THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
    (6)

  2. #2
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    These are all actions a pug can use to get mp back.

    PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.

    PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.

    CON Abl. 2 - Temporarily halves enmity and gradually restores MP.

    THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.
    The level 4 ability is fine for solo, when the mob is going to be hitting the PGL the entire time.

    The WS 8 is only a "chance" to restore MP only if that that WS is used. I don't like my only in-party option to be based on a "chance" when I use that particular WS. It pretty much restricts me to using that one WS, since so many PGL abilities seem to rely on MP now. Or I can hope that every single party I am in has a BRD.

    The THM ability is based on DMG sustained - this is the same problem as the evasion based MP restore. In a party, I am not supposed to be taking damage, I am supposed to be dealing it.

    The CON ability might be useful, although I really don't like having to sacrifice more useful DDing actions in order to require equipping restore MP actions.

    PGL had been an entirely melee based class - suddenly it is a magic user. For me anyway, that is my biggest issue - I don't understand why this class is now going to be a magic based. I suppose it is no less frustrating for the CON who hoped for BLM and the ARC who are scratching their heads at BRD.

    If I continue to play, I will most likely switch classes - MRD seems to be the closest to what I had originally wanted (a tough fighter with strong non magic based DDing skills that can also tank).
    (1)