That text does not imply that we get mp back after it fades, but it could have been translated wrong, it seems to be the same skill as feather foot we have now, so it could work the same way as it does now.
I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.
Either way, still excited for PUG, MNK, and BRD.
Also, no Fire single target when the other elemental spells have single target. Why do we need three Fire AoE spells?I think this thing has a few typos. For one, why are there 4 fire spells for THM/BLM? I thought we were trying to avoid redundant abilities. Second, why do CON, THM, and BLM all have sleep spells? This is especially confusing since they actively mention CON being able to put mobs to sleep, whereas don't make that same mention for THM. Maybe I'm wrong, but I can't help but think that they made a mistake there.
Either way, still excited for PUG, MNK, and BRD.
Fire Combos seem to be focused on doing heavy, fast, consistent damage over an AOE. Each stage of the combo reduces the casting time of the next spell so this is how you'd do burst damage to mow down a group.
Amen.
1. MP pot : Ether
2. Pray your pt have bard for mp recover and dont even pray, PT will have bard (next patch)
3. 5 toggle that consume MP are element dmg and kick and the one prevent move or use skill will be remove after use a skill so np. At best you only active 2 and the 3rd will be on and off
4. ∟PGL WS 8 : Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
so no, Mp wont be issue with PUG, just use stuff right
Last edited by Shneibel; 11-18-2011 at 11:21 PM.
Oh good i did not see the WS 8 effect i must have missed that nice pointing that out, does not seem so bad after all i guess.Amen.
1. MP pot : Ether
2. Pray your pt have bard for mp recover and dont even pray, PT will have bard (next patch)
3. 5 toggle that consume MP are element dmg and kick and the one prevent move or use skill will be remove after use a skill so np. At best you only active 2 and the 3rd will be on and off
4. ∟PGL WS 8 : Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
The Changes to the DoWs sound great!
However DoM got raped pretty badly. It seems to me Yoshi wants to make them just as generic as Mage Jobs in any other MMO. Giving them random spells and make them all have the same amount of Spells and abilities. We will have to see how it works out but DoMs lost a lot of charm in my opinion.
I am with you. So far, the only fighting class I really enjoyed was Pugilist. At first glance, I am very unhappy that PGL is now going to rely on a lot of mp based moves. I didn't level PGL to be a magic user class, but a pure fighting class. It was, for me, a huge disappointment to read these mp based changes.
Restoring MP using the evasion based action is ok solo, but will likely be highly problematic during any party content. There needs to be at least one more option that does not rely on a mob trying to hit me during a party situation.
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