
True, although we are talking about a world first group. By the time 'regular' groups get to it the gear upgrades acquired will diminish Mantra's usefulness. Still, it's good to see a Monk involved, I really don't want another repeat of #deleteMNK
Really well made thread! Hopefully we shall see some changes to our beloved monk soon.
Really well made thread! Hopefully we shall see some changes to our beloved monk soon.

I don't know if the Devs changed it but Brotherhood is a party wide buff of 15yalms of a 5% damage increase.
Brotherhood is a party-wide buff of 15 yalms, but the 5% increase only affects Physical Damage, not magical, and the chakra generation stems from weaponskill use, not spells, so the total potential of monk is locked behind party composition. So if the monk is the only physical DPS in an 8-man party, all of the chakra generation is dependent on the tanks.

Monks and samurais were taken because dragoons were in a much worse state then they are now. And it was also a very easy tier. And the first tier. So groups hadn't had the time to test out comps and see what works for them as much. If you look at groups clearing ultimate/savage coil. The numbers are MUCH lower for monks and samurais.
Monk is top 3, 4 dps in deltascape savage right now. But bottom three in ultimate coil. And bottom two in more casual content like the 24-man raid. So it is still very fight and composition dependent. Comparing it to another high dps, low-ish utility job like summoner, summoner is better by all metrics right now. FAR better. Speaking of which, I don't get people complaining about summoner and machinist in here. They are the most overbuffed dps jobs in the game at the moment.
Last edited by SwarleyMcSwarls; 12-01-2017 at 03:50 PM.


I wouldn't call SMN a low-ish utility job since it has about the same amount of utility as a DRG or NIN. Rez is a very powerful tool and Devotion, while not as powerful as Battle Litany or Trick attack, also provides extra mitigation and healing, lessening the strain on healers so they can DPS more. Contagion and Radiant Shield are also fairly helpful, albeit highly overlooked, tools as well.
On topic, the problem really comes from how MNK gets screwed in maintaining GL; Nothing but long CDs with situational uses and a very short timer in general, make it the worst class mechanic as every other class with a similar mechanic either has them last for long periods or are quickly off their CDs.
If GL wasn't such a PITA to maintain, our damage could potentially be much higher but as it currently stands, we're just slightly above where we were in ARR and HW.

Agreed, not saying it isn't dependent upon comp but don't BRD's and MCH's count as physical DPS? So really the worst party comp would be RDM/SMN/BLM/MNK for a MNK. The other reason I brought it up is the opening post didn't clarify that it was a party wide buff. Which if you have MCH/BRD/DRG/MNK than that is a 5% flat DPS increase across the board. The MCH's and BRD's have no reason to be so far away as last i checked there was no optimal range for a BRD/MCH and DMG is consistent whether you're on the butt or at max range.Brotherhood is a party-wide buff of 15 yalms, but the 5% increase only affects Physical Damage, not magical, and the chakra generation stems from weaponskill use, not spells, so the total potential of monk is locked behind party composition. So if the monk is the only physical DPS in an 8-man party, all of the chakra generation is dependent on the tanks.
Also it would be chakra generation from 6/8 party members since they would all be weaponskills.
Last edited by Wintersandman; 12-02-2017 at 03:11 AM.
Thank you for this thread. Here's hoping the devs start paying attention or at least somehow let us know that they're listening to our feedback
Potential Chakra generation from, the previous stated MCH/BRD/DRG/MNK composition, 5/8 sources. The Brotherhood buff does not affect the Monk personally for the Chakra generation, as they already have the chance to generate Chakras at 50% chance for every critical from a weaponskill. While Brotherhood does act as, like I previously stated, "raid utility buff" (picky, I know), I don't think it classifies as a party buff seeing as how it can apply to healers and Ranged Magical DPS, but to no benefit whatsoever outside of RDM's very few Weaponskill moves. This sets it apart from other party-wide buffs such as Battle Litany as it can affect and benefit the raid party as a whole.
I do agree that your chosen composition is, in fact, ideal for Monk. Except the party would then revolve around Monk. All the chosen classes would be there for the Monk's selfish benefit, which takes away from total raid utility that, say, a high caliber SMN could provide with not only DPS, but also bringing Devotion along with a Raise in case the situation become dire. The main argument for Brotherhood is that it does not act like it should, a party-wide buff; the RNG tacked onto it is another issue with it, but considering the Devs desired RNG to become a facet of Monk, it is unlikely that they'll simply remove the RNG portion of it anytime before a complete overhaul.
Last edited by Xaert; 12-03-2017 at 12:38 PM.
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