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  1. #131
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    At this point with the idiotic changes they made to MCH I'm just glad they didn't make MNK worse with 4.05.
    (0)

  2. #132
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I do not know much about MNK but after reading this, I would like to learn more and understand is wrong with the job. This was well written and gave me a deep overview of the job and what's happened to the job. Hope SE takes a better approach to fixing the job and really examines what's truly going on with the job.
    (0)

  3. #133
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Riddle of Fire feels great to use in PvP now, no more slow down. Why they didn't make this a PvE change as well I am at a complete loss.
    (0)

  4. #134
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    There are threads and threads on these forums, countless thread on Reddit about the sorry state of Monk and every single one of them has been met with absolute silence. Yoshi says "just try it in Savage".
    Well, I cleared O1 and O2 last night and guess what. RoF still sucks, one ilm punch, arm of the destroyer and tackle mastery are still completely useless. Chakras aren't exactly filling any voids.
    What did they expect?

    In saying this, seeing the absolute mess they've made of smn and mch, I'm reluctant to continue to ask for changes. They're not listening to the community and they're blind to what Raiders are trying to tell them. It seems the devs are not playing these classes themselves to understand what's wrong. At least Monk is at a playable state even if half its skills are just useless bloat.
    (4)
    Last edited by Tigerlilley; 07-19-2017 at 08:30 AM.

  5. #135
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Not saying they aren't clunky still, but I guess Monks can't be that bad considering the world first O4S clear was a Monk, not a Samurai or a Dragoon.
    (0)

  6. #136
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Just found this thread.. Great post OP. I wish I could articulate things as well as you did, even if the first thing people did was complain (be it humor or not).

    Really hope they fix Monk. I kinda stopped playing when I hit 68.. Trying to finish the story so I can just gather...

    Quote Originally Posted by AlphaDragoon View Post
    Not saying they aren't clunky still, but I guess Monks can't be that bad considering the world first O4S clear was a Monk, not a Samurai or a Dragoon.
    Honestly this could just be because it enabled them to clear ASAP.. Continuing their main to get to the raid as fast as possible and using the job they are (probably) pretty darn good at.

    That aside. Monk clearing raid isn't surprising.. It's damage is still like 2nd best? DPS and dedication aren't a issue, as some are dedicated and its DPS isn't the worst in the world.

    but again, Monk's DPS isn't the big issue here, even if it's lower than SAM's.
    (0)

  7. #137
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    I still don't understand the argument about how Monks in Savage was related to gameplay. The entire problem with Monk skills in both expansions is that many of them felt far too situational to be practical. Forbidden Chakra, Tornado Kick, and Riddle of Earth are examples of this. Stormblood continued this trend and did nothing to fix it. Could it have been good? Yes. Forbidden Chakra and Tornado Kick should have been cooldown based like Elixir Field. That way they would have been more practical.

    At this point though, I feel that the entire chakra system and Greased Lightning system is just broken in Stormblood. Chakras are too luck dependent to trigger. Riddle of Fire and Greased Lightning just contradict one another.
    (0)

  8. #138
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    they had a few way to make the chakra system work, like by example each time you refresh gl with a gcd, you get a chakra a bit like a combo system a la wow.
    make grease lightning free of damage boost, like this all we loose from the stack loose is not the damage but the speed. it will still be a punishement but will be far simpler to add new mechanic to the grease lightning.
    tornado kick was a nice idea, on the paper only, the trouble is loose GL is too much a punishement. the idea behind was nice but sadly i still think the gl consumer need to be a ranged attack.
    purification, let's face it, he did loose all his point with the recent change, why not change it into a skill that consume the 5 chakra for give back 3 gl instantly? you reduce the cd to 60 and it will give tornado kick the possibility to be a skill that will be usefull.

    the three fist are a mess too, as monk we will remain most of the time into fist of fire, because we are dps and that what we need. a few idea:
    - fist of fire get most of GL damage buff instead of +5% it can go at +15% while the rest is added via a trait like the ninja. (you will understand after why do this)
    - fist of earth still reduce the damage, but you add the capacity to ignore positional while used and no boost of damage. (that why it's important to strip gl of his damage boost, like this fist of fire will be the main dps stance and fist of earth a stance for situation where you can't match the positional and solo)
    - fist of the wind, that the tricky one, all of this fist is mobility, you can't give mobility to that skill without make it broken... in another thread i had think to give it a sort of shunpo, allowing the monk to teleport with each gcd skill. but that too much... and when i say teleport it was only if the target is in 10 yalms. you still loose the 15% of damage for fist of fire, but sadly it's too much mobility... i don't have a good idea for this one.

    anyway, the advantage to strip gl of his damage boost is to allows them to play with the gl to add skill that will consume it or add new combo based on the number of gl, by example if you have the 3rd stack you unlock a 4th hit of combo that can only be used under GL3 and such... or add another stack without that impact that much the damage of the monk.

    the trouble of gl it do too many thing at the time, they need to tune it done for allows more add to the gameplay of the monk.

    ps: actually i just did get an idea after write this, fist of wind add aoe damage to all gcd skill while changing the potency, a bit like in the cutscene where lyse and the derplander fight, each hit create an explosion of wind.
    (0)
    Last edited by silentwindfr; 07-19-2017 at 03:07 PM.

  9. #139
    Player
    edgefusion's Avatar
    Join Date
    Jan 2014
    Posts
    23
    Character
    Ravishan Goldhawk
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by AlphaDragoon View Post
    Not saying they aren't clunky still, but I guess Monks can't be that bad considering the world first O4S clear was a Monk, not a Samurai or a Dragoon.
    They cleared with Monk to help healers out with Mantra, they subsequently switched to Samurai.
    (0)

  10. #140
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by edgefusion View Post
    They cleared with Monk to help healers out with Mantra, they subsequently switched to Samurai.
    Still, they used Mnks Mantra and high damage to clear and not Sam's higher damage to try and do the same.

    That's gotta count for something, even if people don't want to or will acknowledge it.... right?
    (0)
    Last edited by Leonus; 07-20-2017 at 01:00 AM.

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