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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's more a content design flaw than it is a raw role balancing issue IMHO.

    My old Resto/Elem hybrid Vanilla WoW Shaman was hilariously overpowered at some stages of the game (And I'm sure there are ex rogues etc here who can attest to the misery that was trying to kill a Shaman wearing Invuln. Mail/Green Whelp and loaded up with NDBs and Tubers, you simply weren't going to win, ever). Yet if you took 3 groups of 'me' and put them in Arathi Basin, we wouldn't be able to win because we'd never manage to actually take anything beyond the first objective.

    1 healer vs 1 dps should be a stalemate, that's a fair balance. But the content should most certainly not 'reward' a group stacking healers above all else, that's just poor design.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sebazy View Post

    1 healer vs 1 dps should be a stalemate, that's a fair balance. But the content should most certainly not 'reward' a group stacking healers above all else, that's just poor design.
    Since you bring up World of Warcraft:

    I played WoW at Glad level(Rogue) -> an Arms Warrior could easily kill your healer solo with all damage cooldowns/procs activated and "NO TRINKET" available on your healer. And not only Arms War, but some others classes too. (Lich King/Cataclysm, not sure how it's now in Legion)

    If you ignore your healer, he will die sooner or later from 1 good DPS class on him. (top-tier healer Vs. top-tier DPS)
    There's a reason why some people played Arms + double healer in 3v3 previously and got something like 2800 rating.

    p.s. Blizzard balanced the game around 3v3.

    Speaking of balance, i never saw a healer going OOM(out of mana) in FF XIV, is that even possible? This is pretty poor/stupid design too.
    In WoW mana management was an important part of PvP, sometimes you need to get out from the battle and drink "water" to regen mana or use some innate abilities (i.e. from Druid) to restore it.
    (0)
    Last edited by Zeonsilt; 12-01-2017 at 06:13 PM.
    MCH/BRD/PLD


  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonsilt View Post
    I played WoW at Glad level(Rogue) -> an Arms Warrior could easily kill your healer solo with all damage cooldowns/procs activated and "NO TRINKET" available on your healer. And not only Arms War, but some others classes too. (Lich King/Cataclysm, not sure how it's now in Legion)
    Aye yeah, post BC PvP was significantly 'fairer' lets say. In Vanilla? Wasn't happening, I just had too many unfair toys and tricks up my sleeve. One of the leading PvP warriors on my server did a dueling video before the first expansion, even with Green Whelp Armor being nerfed at this stage, he quite literally bounced off me, barely did any damage at all. Hunter's were the only thing that had me worried, purely because of viper sting.

    But yeah, Arena changed things a lot and frankly, I hated it =P My horrible EU>NA latency kind of compounded things and as such, I was never even remotely as competitive in Arena as I was Open world PvP and BGs.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sebazy View Post
    I was never even remotely as competitive in Arena as I was Open world PvP and BGs.
    Open World PvP was kinda fun with Tol Barad (Cataclysm) and Winter Lake-something (Lich King).
    Finishing all achievements in those took me awhile.

    But we kinda deralied, though xD

    SE said that they balance the game around 4v4, however, seeing something like 18 healers Vs. your non-coordinated team...there's clearly some balance issues in Rival Wings.
    We need either 1 healer per team limitation(not happening) or mana cost increase/damage nerf for them, so they can't spam everything for eternity, healers need to go OOM.
    (0)
    Last edited by Zeonsilt; 12-01-2017 at 06:46 PM.
    MCH/BRD/PLD