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  1. #21
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Khalithar View Post
    Saying healing should be weaker even if a lone dps can solo them wouldn't negate the healing role, a team with healers will still have more longevity, defenses, and be harder to kill and you'll still be better off with them than without them. But at the same time, they won't be impossible to kill. It also means that the teams need to take a more active role in protecting their healer rather than being able to safely ignore the 1-2 dps wailing on their healer because the dps won't be able to kill them. Also no, other players being bad i.e. not protecting you and attacking the people on you, doesn't mean healers need to be as strong as they are, it means other players need to pay attention and guard the one keeping them in the fight longer.
    I don't think you understand how limited defense is. Let's say the two dps are two bards that time their burst to focus on a healer. The burden of trying to defend that is much higher than their ability to execute it. They just have to get in range long enough. You need a pld that can cover, or somehow bury the WHM so deep in your unified front lines that they can't be reached, while at the same time letting them reach you with heals. It wound up being the healer looking out for themselves or each other. This would just make that less of a factor, meaning healers would die like DPS.

    The only way I would be ok with it would be for healers to not have the same responsibility and reliance on others. Essentially make them DPS who buff, like Lucio from Overwatch. Because otherwise you'd end up like BLM was in HW; not fun to play because they had to be ruthlessly focused down to prevent them from swaying the match via damage and CC.

    Quote Originally Posted by Zojha View Post
    Flavor? Preference?....
    If by that you mean enjoying having a huge target on you and always being the first to die when facing any competent attack, I guess. DPS melt if anyone looks at them, but its really rare they are the first focused down in any encounter. I think its be careful of what you wish for; you may have created a meta where healing can barely be effective at all.
    (2)
    Last edited by RiyahArp; 12-01-2017 at 12:17 AM.

  2. #22
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Ive had times where I have seen lone healers with 10 stacks of soaring fend off 5-6 ppl. Ever since the pvp simplifications healers have been stronger and other classes lost abilities to CC or abilities that put healers out of favorable positions. Its GLARING if you have any comprehension of how pvp in this game has worked in the past. Its GLARING if you play any other competitive games that have tanks/heals/dps. Anyone denying that healers are very, very powerful atm are being intellectually dishonest or have disturbingly limited context.
    (3)

  3. #23
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The main issue here is the nature of Rival Wings and large-scale PvP. Healers are balanced for Feast, where they aren't an issue. However, in Rival Wings, killing players only have the reward of soaring stacks. You don't actually need to be on foot to get those stacks since any class, even a healer, can be in a mech and mechs can get kills. So there's no reason for anyone to fight on foot. All the people on foot need to do is CC and distract people so mech can kill them, which healers do great. And due to the nature of large-scale PvP, healer stacking makes healers even more powerful since they have 2-3 back up healers to protect them.

    For now, there's a simple solution. Don't kill healers in the mid. Just run in with 4-8 people and all try to spam interact on the gen.
    (0)

  4. #24
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Khalithar View Post
    Healing should delay death, not prevent it. .
    This is 100% incorrect. A healers whole entire job is to prevent death. Just like a DPS job is to cause it.

    1v1 a dps should not be able to kill (gib) a healer.
    (4)

  5. #25
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    1v1, the more skilled player should prevail.

    And definitely don't underestimate the power of, and difference that a player on foot can make.
    (1)

  6. #26
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    1v1 a dps should not be able to kill (gib) a healer.
    Yes they should (eventually).
    (3)

  7. #27
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by dotsforlife View Post
    I can't kill a healer by myself = Healer OP

    Pretty much the gist of this thread.
    It is the gist of this thread, and honestly it’s all I’ve been hearing in game. Maybe instead of nerfing healer (which would be a mistake) they should add a cap to 1 healer per group/ party and set up an actual comp. it would make the healer stacking a little less. But honestly of all the PvP I’ve played in different games this is always what people complain about you would think people would learn to communicate with their team and take the healers out but people don’t. Focus healers problem solved stop focusing on dps when there is a healer healing the dps, kill healers first rest of the party goes down fast. Simple strat. Buttttt what do I know I’m just a bard -shrugs-
    (1)

  8. #28
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MaloraYuki View Post
    Snip
    Doesn't work when there are 4-5 healers cross healing each other. When you focus one down the others are able to heal them uninterrupted and this game doesn't really have any truly long duration CC or lockouts to deal with it. I'm all for limiting healers to one healer per party though, I think that's a good idea. Again, focusing healers doesn't work when there are several of them together, your only choice is either a slow tedious death or a stalemate.
    (1)

  9. #29
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    I think the problem is more so. In a 1v1 any healer who knows anything at all will eventually beat a DPS.

    But really this is only a problem I can notice in Rival Wings, where the healer and ranged dps stacking is completely ridiculous. Perhaps adding more anti-healer utility to melees would help. If a Melee could effectively force a healer to run away or die it'd be a more interesting tug of war. Maybe this is already the case? I wouldn't know because the vast majority of DPS in Rival Wings is RDM/MCH/BRD, sometimes NIN.
    (2)

  10. #30
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Khalithar View Post
    Doesn\\\\\\'t work when there are 4-5 healers cross healing each other.
    I see your point and it’s a problem when you have a party of 4 that are all healers. That’s why I think to make the problem less limits/ setting up a comp would be better than a nerf. Nerfing is a never ending cycle you nerf one class it throws the entire balance out of wack even more then another class gets good and people scream nerf. Or then we will have a “healers are worthless in PvP thread”. Like honestly can we stop screaming nerf and come up with real solutions. Add a party comp to PvP, make people stay the class they queued in as, come up with strats. Stop screaming nerf on everything that doesn’t go how you want, nerfs aren’t solutions.
    (2)

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