They just should nerf the heal output in pvp by like 50% or deactivate all dmg skills, that would be enough for me. They cant kill anything and a single DD cant kill them either.

They just should nerf the heal output in pvp by like 50% or deactivate all dmg skills, that would be enough for me. They cant kill anything and a single DD cant kill them either.




Aye yeah, post BC PvP was significantly 'fairer' lets say. In Vanilla? Wasn't happening, I just had too many unfair toys and tricks up my sleeve. One of the leading PvP warriors on my server did a dueling video before the first expansion, even with Green Whelp Armor being nerfed at this stage, he quite literally bounced off me, barely did any damage at all. Hunter's were the only thing that had me worried, purely because of viper sting.I played WoW at Glad level(Rogue) -> an Arms Warrior could easily kill your healer solo with all damage cooldowns/procs activated and "NO TRINKET" available on your healer. And not only Arms War, but some others classes too. (Lich King/Cataclysm, not sure how it's now in Legion)
But yeah, Arena changed things a lot and frankly, I hated it =P My horrible EU>NA latency kind of compounded things and as such, I was never even remotely as competitive in Arena as I was Open world PvP and BGs.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Open World PvP was kinda fun with Tol Barad (Cataclysm) and Winter Lake-something (Lich King).
Finishing all achievements in those took me awhile.
But we kinda deralied, though xD
SE said that they balance the game around 4v4, however, seeing something like 18 healers Vs. your non-coordinated team...there's clearly some balance issues in Rival Wings.
We need either 1 healer per team limitation(not happening) or mana cost increase/damage nerf for them, so they can't spam everything for eternity, healers need to go OOM.
Last edited by Zeonsilt; 12-01-2017 at 06:46 PM.
MCH/BRD/PLD


FFXIV is totally different game than WOW, you can not compare it. In wow they have lot control over game like slows, freeze, root, dismantle, sheep, fear, sap, cyclone, stun, interrupts, silences, spell reflection etc. In this game mostly what you can do is damage and if your healer need help what you can do? More damage? Healer have to survive their own with little tanks support and game is balanced around 4v4 while wow is balanced around 3v3. You will totally oom if you spam your 5k potency heal because that cost 10% of your max mana and 2,5k potency heal is not gonna keep ppl alive.
Problem here is everybody focus on target that have protect, safeguard, regen, adlo and 5 healers spamming cure on same target, but if ppl could swap on another target that not have all of these buffs, target would die inside 5 seconds. And if another target get focused by healers, just swap third target and so on. Staying on same target over 20 seconds is pretty stupid in mass pvp.
Last edited by Sunako; 12-02-2017 at 12:12 AM.

A lot of those CC abilities share the same diminishing returns and interrupts added some skillplay to WoW, example: fake casts, when you bait an interrupt from someone. And they decreased a number of CC abilities and erased some of them (like dismantle). Blizzard acknowledged that there's too many CC abilites on separate DR.FFXIV is totally different game than WOW, you can not compare it. In wow they have lot control over game like slows, freeze, root, dismantle, sheep, fear, sap, cyclone, stun, interrupts, silences, spell reflection etc. In this game mostly what you can do is damage and if your healer help what you can do? More damage? Healer have to survive their own with little tanks support and game is balanced around 4v4 while wow is balanced around 3v3.
If there's a people, who played WoW, i'm pretty sure you guys know how annoying Frost Mage was, for example. He kite any melee for eternity.
There's a lot of problems with Rival Wings:
Problem here is everybody focus on target that have protect, safeguard, regen, adlo and 5 healers spamming cure on same target, but if ppl could swap on another target that not have all of these buffs, target would die inside 5 seconds. And if another target get focused by healers, just swap third target and so on. Staying on same target over 20 seconds is pretty stupid in mass pvp.
- One side can reach Generator earlier and secure it 100% at the start of the match.
- Mass stacking healers for easy Generator&Cave protection/stalemate and survival.
- CE spawn spots are awful, aside from the Cave. I.e. if you can easily hold Gen and Cave, you're a winner. If there was more CE scattered around a map, "18 healers" case will not be that strong.
- People AFK for free wins(example: in canons).
- People wasting Brute Justices and not focusing marked targets/ignoring Opressors(this one is not a map problem, it's people).
I'm pretty sure there's more.
Last edited by Zeonsilt; 12-01-2017 at 10:51 PM.
Holding the mid is directly related to your ability to pvp against other players. To suggest that healer balance is irrelevant to that is absolutely asinine.
You gave a personal example of holding off 7 people focusing you and ignoring all else. You surmise that you are in fact just a phenomenal player and they were all terrible instead of taking pause and thinking maybe there is something to healer imbalance claims. It probably isn't worth discussing healer balance with you after all.
lol "git gud". Get real dude.
Last edited by Chronons; 12-02-2017 at 01:56 AM.




No seriously, 7 v 1 should be an absolute curb stomp irrespective of soaring etc. Odds are they didn't have a clue what they were doing or they were bots? =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


I guess i am done with pvp till they change it to something less ridiculous.
He noted it was also under his tower, which the defensive buffs under tower are strong enough, so without proper CC management, it's not at all far-fetched he held up against so many for so long.
It could always be PvP oriented. I'm actually more of the mind to say it could even "force" players into occasionally doing something right in possibly winning a match they'd normally lose. Stuff like "take <faction> claimed points" or even the good old fashioned "defeat Maelstrom/Flames/Adder players X times in a single match". For the stupidly terrible groups, at least that would make losing not as much of a waste as it could be.
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