Quote Originally Posted by Kaethra View Post
Which has largely been done already. The funny thing is, the current wards are instanced by server on the same Datacenter. Instead of instancing by server, instance by player and allow visitation by others.

Oh the other benefit is you can have players own multiple homes this way. I don't understand why you all are so against that. For some reason you don't want someone else to have a home that could be different than yours.
I like having wards with multiple houses in them. Per-player instances would lose that, which is why I dislike that solution. Multiple houses per player is only a bad thing when housing is a limited resource.

There is no inherent reason they cannot keep the wards however. Look at LOTRO - pretty much the same setup with houses as we have here, except a much larger number of wards, with new wards getting activated automatically once a certain type of houses are sold out. (Not quite infinite number of wards, or neighbourhoods as they are called in LOTRO, but lots more than we have here.)

Problem is that changing the current setup - and it doesn't really matter in what direction - will involve a lot of work, and quite possibly involve changing things deep down in the messy parts of the code that no sane programmer wants to even touch for fear of breaking things.