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  1. #11
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MistakeNot View Post
    There is no inherent reason they cannot keep the wards however. Look at LOTRO - pretty much the same setup with houses as we have here, except a much larger number of wards, with new wards getting activated automatically once a certain type of houses are sold out. (Not quite infinite number of wards, or neighbourhoods as they are called in LOTRO, but lots more than we have here.)
    I wouldn't say it's the same setup with houses that we have here, given how limited their housing is feature-wise (and in terms of customization, which I remember players asking the devs for freeform item placement and they were told that the impact on the server would be an issue and that's why they went with the hook system that only accepts certain types of items in certain hooks. and the lack of being able to access the auction house from those zones.

    Quote Originally Posted by Kaethra View Post
    Everquest
    That's a misleading answer and I think you know that, considering how the Everquest auction system doesn't even work the same way as the one we use.

    So again, which EQ housing area features are essentially "always on" type features?

    Quote Originally Posted by Paladinleeds View Post
    There we go, some ideas on how FFXIV can do, like these other MMOs.
    So my question to you was "What other MMO that can dynamically provide new housing areas that works the same way they do in FFXIV?" and your answer was to then suggest that XIV change the way it works so that it can work like other MMOs...

    I don't know if you realize this, but you basically just said "No other MMO does it the same way."

    Which was my point.

    Moving forward, they should absolutely be looking at systems that dynamically scale...but they already mostly do that anyway with FC rooms and apartments (none of those are loaded in until a player access them) and work on figuring out how to get the few features that can't currently be accessed from these non-permanent instanced housing bits (like cross-breeding in gardening...you can already grow stuff, just can't cross-breed) working within those dynamically loading systems (along with providing more size options)...

    And from the comments in various interviews, that's likely the kind of stuff they'll be looking at after 4.2 anyway.
    (1)
    Last edited by Berethos; 12-01-2017 at 03:19 AM.