Quote Originally Posted by Kaethra View Post
Is the code used for an item in an instance of EQ2 housing.

First number is item ID
Second is Database ID (unique, for indexing purposes on the server)
Next three numbers are the location in X,Z,Y coordinates
Next three after that are the orientation in Rotation, Pitch, and Roll
After those is the size (2.0 is twice as big, .5 is half)
true/false tag determines if the item is in the house's inventory or not
name of item is self explanatory

That's not too complex for ya is it? Why would it be for a SE Dev?

That is merely the data describing a single item in a house. It is not the actual code using that data, nor the database structure needed for handling a large number of such item data over a large number of houses.
Basically, what you showed was just the tip of the iceberg. The other 99.9% of the iceberg is where the actual work happens, and is mostly hidden from us users.