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  1. #241
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    I actually think the very reason its in pvp now is just a tester for pve at some point of course thats just my opinion but i could be.
    It is about seperating PvP from PvE
    (4)

  2. #242
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by bswpayton View Post
    but if someone wanted the option then why not let them have it
    You're oversimplifying.

    You can't just make something an optional thing all willy nilly with no thought process behind it.

    There could be complications with implementing this system as an optional one, like job balance. There could be situations where using one mode is better than another etc. All possibilities.
    (9)

  3. #243
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Oscura View Post
    No, it isn't. Multiple people have gone on the record to say that consolidating combos would hurt their experience or make things less enjoyable or convenient for their experience.
    At worst, you could slot your combo three times if you really want to use different buttons from each step and keep the same feeling.

    Or, again, this could be implemented as an option, with two small changes :
    • Allow macros to queue properly
    • Allow the set command to set macros in your bar
    This way, you could decide to create three macros that automatically rotate your slot if you want. And it would make macros as a whole more desirable to use.
    (0)
    Last edited by Reynhart; 11-30-2017 at 03:50 AM.

  4. 11-30-2017 03:23 AM
    Reason
    double post

  5. #244
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I have to ask this question. Can anyone describe a reason to EVER use Zwerchhau without using Reposte first on a Redmage?

    With that said, Reposte, Zwerchhua, and Redoublement ought to be one button hit three times. There is absolutely no reason for this to be on three buttons.

    Of course this is the only simplification I'd advocate from PVP. I don't want the rest of the skill culling to happen. But this alone would save most classes about 2-4 buttons easily.
    (2)

  6. #245
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaethra View Post
    I have to ask this question. Can anyone describe a reason to EVER use Zwerchhau without using Reposte first on a Redmage?

    With that said, Reposte, Zwerchhua, and Redoublement ought to be one button hit three times. There is absolutely no reason for this to be on three buttons.

    Of course this is the only simplification I'd advocate from PVP. I don't want the rest of the skill culling to happen. But this alone would save most classes about 2-4 buttons easily.
    To end your fight with a Zorro mark, when down to the last GCD.
    (4)

  7. #246
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fhaerron View Post
    Edit: forgot to say that I hate PvP with a passion and as such I have never ever done any form of PvP in this game, but I did read the post of the OP.
    Setting your personal bias aside, why don't you go to the Wolves' Den Pier and try this system for yourself? You won't even have to fight anyone; there are striking dummies there. The hotbar will already be there, you can just rearrange it as you see fit. Keep in mind this isn't optional, that's just how it is in that area now. Try it out and truly see if that's something you'd want in PvE. Reading the initial post and declaring your hate of PvP don't give you much of a solid base for discussion of the matter.
    (5)
    Last edited by ThirdChild_ZKI; 11-30-2017 at 09:31 PM.

  8. #247
    Player
    TensaiSogetsu's Avatar
    Join Date
    May 2014
    Posts
    79
    Character
    Mugetsu Okami
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Never. Dumbing down PVE will just lead to thousands of players leaving the game. I for one would end my sub over this idea alone.
    (6)

  9. #248
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Now, I believe that's a valid fear, and why the devs would need near-rabid watch-dogging if something like this were to occur, but you are claiming mutual exclusion — that your right not to suffer periphrial change stands in conflict with anyone else's right to enjoy such options; that cannot help but turn, then, into argument over merit.
    I never insinuated otherwise. This is purely a preference argument. If they insist on simply adding new abilities onto our hotbars, I don't want it at the expense of consolidating combos. If others do, that is their prerogative.

    Quote Originally Posted by Shurrikhan View Post
    <Could you clarify this portion? I'm not sure I'm interpreting it correctly.>

    :: Again, ideally, I'd like to see shorter oGCD CDs, oGCD stacking only where not limiting the creative uses of potential (if improved upon) creative uses of oGCDs, weaponskills freed from combo constraints and so forth. But I do not care to see buttons spent just for the sake of hitting something else to continue, essentially, the same skill. Make them separable, or let me spend only as many buttons on it as there are choices.
    Have different combo sequences, which create different effects. Basically, similar to how Mudras change what your Ninjutsu becomes. I fear what you're suggesting—weaponskills freed from combo constraints—just promotes spamming, especially from lesser skilled players. Alas, if the devs maintain their "simplifying combat" approach, I can't see them adding different combo chains.
    (7)

  10. #249
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Have different combo sequences, which create different effects. Basically, similar to how Mudras change what your Ninjutsu becomes. I fear what you're suggesting—weaponskills freed from combo constraints—just promotes spamming, especially from lesser skilled players. Alas, if the devs maintain their "simplifying combat" approach, I can't see them adding different combo chains.
    Ahh, I see. I would love that. But, I too suspect that it's almost the opposite of what SE has in mind, sadly.
    (2)

  11. #250
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Oh please. theres a huge difference between simplifying and "Dumbing down".

    Theres no valid argument for having a combo you always press in the same order take 3 seperate buttons or more.
    (3)

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