My point is they don't necessarily need to add anything. Once again, the reason that "New Expansion = New Individual Skills" is because that's how it's always been done. When I say they don't need to "add" weaponskills and abilities, I mean they don't have to add any individual, specific skill and can instead find ways to transform older skills in meaningful ways. Increased potency, added effects, new animation, new name for a new tier on a skill that takes the place of a skill you already have from a lower level. Once again, I think there are better ways for them to leverage the changes they've made to the system that can change up the formula without having to inherently increase the actual active skill count.



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