Miasma II often has 60-80% uptime on purely single-target encounters.
You lose about 55-60 potency every time you use an oGCD between two Broils, but only 30 potency if you exchange one of those Broils for Miasma II.
Miasma II often has 60-80% uptime on purely single-target encounters.
You lose about 55-60 potency every time you use an oGCD between two Broils, but only 30 potency if you exchange one of those Broils for Miasma II.


If people don’t like scourge as a GCD to be maintained, how would people feel about it being an oGCD skill more like circle of scorn?


Yes, but scourge doesn’t have a dark arts effect so I don’t think it would apply in this case. It would however increase our double weaving, I’m not sure it would be significant however.
Honestly I feel like most of the interesting and fun things about Scourge were related to it being a non-combo, GCD-based DoT, including the aesthetic elements of the animation, which would be constantly truncated as an oGCD ability. If they were to restore a lost skill as an oGCD, I'd probably rather have something more like the original Reprisal or Low Blow, or even just a particularly good rehabilitation of Dark Passenger.
I don't know if there's really much of a backlash against the DoT management aspects of Scourge though.


My apologies if it wasn't clear, I meant that having scourge on the GCD would give you another option for possibly holding a DA if you needed. But I suppose it might not be an often-enough used GCD to make a big difference in that regard.
Last edited by whiskeybravo; 11-29-2017 at 05:44 AM.


@Crater, I also prefer the dot management system to the oGCD.
@Whiskeybravo oh I see what you mean, I think it would work nicely on giving us two consecutive GCDs that don’t eat a dark arts. It would work well in that case since it would line up with Carve and Spit as well.


As much as I'd like to see the return of an old drk skill... I really don't want another DoT to manage on top of salted earth, even more so one that needs constant uptime. Bloodweapon makes this class intense enough for brief periods at a time and I can easily see myself forgetting to reapply a DoT. There are times I don't even get salted earth up the moment it becomes available cause I'm still burning through bloodweapon and having to position an aoe circle during it can be difficult if not wanting to clip. If the idea is to make the skill gap between drk players wider and challenging then I guess this would fit the bill in that it would not be a huge loss if you forget to reapply for a brief period. Dunno really, ogcd animations are kinda pointless cause they often times get interrupted and you don't see them very well. Carve and spit is a good example of this, its a long animation and you don't get to see it all due to it being weaved, your character erratically changes motions in the middle of it while the attack animations continue...
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